I am using the CatalogFieldValueSet function to change a data value within a table, but the value is not being passed through. I am able to retrieve that data using CatalogFieldValueGet. Example -
Assume that Ability PsiStorm is set up for auto-cast (e.g. appropriate auto cast range, filters, validators, etc). I turn the flag off in the data editor, so that prior to this trigger, auto-cast cannot be used.
(I removed the stuff in Events/Conditions to shorten this; assume that it is trigger-able once at a time in a controlled fashion)
When this trigger executes, it prints out to the screen -
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I believe there is a problem with how I am passing in the variable to the set function, "1". I played around with other data types and conversion functions but to no avail. Any thoughts?
Thanks that's an approach that I tried as well, but it does cause considerable "structure flicker" for player 2 and player 3's perspective. If only we could Hide a Unit for a specific Player :(
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Hello,
I am using the CatalogFieldValueSet function to change a data value within a table, but the value is not being passed through. I am able to retrieve that data using CatalogFieldValueGet. Example -
Assume that Ability PsiStorm is set up for auto-cast (e.g. appropriate auto cast range, filters, validators, etc). I turn the flag off in the data editor, so that prior to this trigger, auto-cast cannot be used.
(I removed the stuff in Events/Conditions to shorten this; assume that it is trigger-able once at a time in a controlled fashion)
When this trigger executes, it prints out to the screen -
0
0
I believe there is a problem with how I am passing in the variable to the set function, "1". I played around with other data types and conversion functions but to no avail. Any thoughts?
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Perhaps this?
http://www.sc2mapster.com/forums/resources/tutorials/19371-tutorial-trigger-data-show-hide-destroy-any-given-actor/#posts