I really appreciate for your help! but I can't find fixed thing. The weapon is still not 'melt down'. In case I missed something, here's what I did with your file, open & preview, that's all.
hi guys-
I have a problem with some custom death models I made. It's not going to dissapear! Original SC2 death models are usually end with some melting effect, you know. I want to do that on my death models. I studied example models in SC2 art tool, so I learned 'offset colors' is related to melting effect, but when I set the same value to my models, it didn't work. It's dead end, I need help. Thanks
Hi.
First of all, I apologize for my English. I come this far because of the unsolved problem. I want to make air missile that explode on the ground(not unit). I drop down Z-axis(the impact point) as high as fired altitude by using persist effect, and it was work properly in flat ground. But if the altitude of launch is keep changing or fired down the hill on the hill, the missile explode under the ground or explode in the air. Are there any ways to recognize the target point as ground unconditionally or actor events 'when unit(in this case, missile)arrive on the ground.'?
Shortly, I want to make a freefall bomb, that explode on the ground in any circumstances.
Here's the link for the video, I don't know how to upload video.
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This works perfectly! It is beautiful....! Thank you!!
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I really appreciate for your help! but I can't find fixed thing. The weapon is still not 'melt down'. In case I missed something, here's what I did with your file, open & preview, that's all.
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I misunderstood, here it is again.
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Here it is, I change the weapon of normal marine death animation.
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hi guys- I have a problem with some custom death models I made. It's not going to dissapear! Original SC2 death models are usually end with some melting effect, you know. I want to do that on my death models. I studied example models in SC2 art tool, so I learned 'offset colors' is related to melting effect, but when I set the same value to my models, it didn't work. It's dead end, I need help. Thanks
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Thank you! But, you mean, at persist effect? or missile launch effect?
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Hi. First of all, I apologize for my English. I come this far because of the unsolved problem. I want to make air missile that explode on the ground(not unit). I drop down Z-axis(the impact point) as high as fired altitude by using persist effect, and it was work properly in flat ground. But if the altitude of launch is keep changing or fired down the hill on the hill, the missile explode under the ground or explode in the air. Are there any ways to recognize the target point as ground unconditionally or actor events 'when unit(in this case, missile)arrive on the ground.'? Shortly, I want to make a freefall bomb, that explode on the ground in any circumstances. Here's the link for the video, I don't know how to upload video.