I'm trying to create variants of models that appear "scrappy" and old. I am wondering if it is possible to use doodad models such as "Cracks" but overlaid on a model's texture. Preferably though model attachments and such. Basically, I want to know if I can paste ground decals directly onto a model.
I used a lot of the Zerus LOS blockers but made into a doodad with no footprint. I'm not sure if that counts as foliage, is there a tag in the actor itself?
I have a rory with a charge that he attaches to a unit. When the charge explodes, it launches him away. The problem is that he still gets blocked by cliffs, even though I set the stun behavior to "Suppress Collision".
It was actually inspired by Telthalion's entry for #99, but I got carried away with the rest of the map and forgot to screenshot the part with the giant vents.
It doesn't really work with city of fire (maybe it does, since there's pollution from burning stuff), but I plan to add lava later on to different parts of the map.
New update, featuring a number of changes. I'm looking for feedback and suggestions:
A series of perks to choose from, which help by adding more health, speed, etc for different units, and other effects.
Units can now have one of 5 random bonuses which increase size, armor, damage, etc.
A number of balance changes and fixes.
Hmm, if you still take requests, could you possibly review my map Last Stand Alpha? Only if you can review NA maps, though. I haven't managed to get it published on the EU server simply because I update it far too often for it to remain convenient.
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Hi,
I'm trying to create variants of models that appear "scrappy" and old. I am wondering if it is possible to use doodad models such as "Cracks" but overlaid on a model's texture. Preferably though model attachments and such. Basically, I want to know if I can paste ground decals directly onto a model.
Can anyone help? Thanks.
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Very nice, It really shows how much deliberation goes into every part of the work.
As opposed to my style...
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I used a lot of the Zerus LOS blockers but made into a doodad with no footprint. I'm not sure if that counts as foliage, is there a tag in the actor itself?
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I made a swamp.
It is for a survival map, these screenshots are taken during the daytime.
I think I went overboard on the doodads. I don't get lag, but I don't think I can say the same for a person on, say, a laptop.
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It was set to "Target Point" of the Search Effect, but the offset doesn't do anything.
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Well, my attempt kind of failed. The "impact location" offset doesn't seem to be working, why is this?
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Interesting... I'll have a look. I'm not sure how to do it for an outward explosion though.
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I have a rory with a charge that he attaches to a unit. When the charge explodes, it launches him away. The problem is that he still gets blocked by cliffs, even though I set the stun behavior to "Suppress Collision".
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I did a bane lord, but not a baneling overlord. That might need a custom model or it would look very lame.
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It was actually inspired by Telthalion's entry for #99, but I got carried away with the rest of the map and forgot to screenshot the part with the giant vents.
It doesn't really work with city of fire (maybe it does, since there's pollution from burning stuff), but I plan to add lava later on to different parts of the map.
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Here's an industrial city-thing.
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I'd love to see a swarm of automatons come out of a CC when killed by stimmed hydras.
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I think you set the mover to flying...
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New update, featuring a number of changes. I'm looking for feedback and suggestions:
A series of perks to choose from, which help by adding more health, speed, etc for different units, and other effects. Units can now have one of 5 random bonuses which increase size, armor, damage, etc. A number of balance changes and fixes.
0
Hmm, if you still take requests, could you possibly review my map Last Stand Alpha? Only if you can review NA maps, though. I haven't managed to get it published on the EU server simply because I update it far too often for it to remain convenient.