Help me, please, I have a problem in attaching things to 'Head' point. Everything works normally excepting this, sOPAttachHead simplt doesn`t work. I also tried all other attachments, no one can ttach the models to head points.
Also, some of attached models can change their size right in game! Some of them change their size when units walks. some of them change size all the time. What can it be?
I need two Dark Portal models: an Outland version and Azerothian version.
I need only "Stand" animation, with working portal special effect. It is not neccessary, but good to be.
I need some help in converting a model, created in Wow model viewer. The model is a broken draenei with a mining axe.
Firstly I got errors about 'verticle weighted to undefined bone'. I understood what was the reason for it and created bones for two of item`s geosets. They were not shown, but I could select them. I renamed them into 'weapon1' and weapon 2. That was not necessary, because that followed to new error - 'Unknown property: "name" is undefined'. Doing all work from the beginning helped me, this time I didn`t renamed bones, but now they were shown as giant prisms on the left side of the model. Also a sphere and an origin point needed bones. I created it and got 4 giant white bones. I skipped it and exported how it is. Scene check showed me no errors, but during export a new error appeared - 'Unknown system exception'.
@Daara87: Go
Thanks for help with alpha, I`ll try. But the problem with item remains. My goal is to export a draenei broken with a mine axe. I have read the topic about exporter and advices to it. An item is exported in *.obj format.
Firstly I got errors about 'verticle weighted to undefined bone'. That was because of last exporter update, where user must attach geosets to bones himself, simply using 'create bone' in exporter. I followed this advice and created bones to two of item`s geosets. They were not shown, but I could select them. I renamed them into 'weapon1' and weapon 2. That was not necessary, because that followed to new error - 'Unknown property: "name" is undefined'. Doing all work from the beginning helped me, this time I didn`t renamed bones, but now they were shown as giant prisms on the left side of the model. Also a sphere and an origin point needed bones. I created it and got 4 giant white bones. I skipped it and exported how it is. Scene check showed me no errors, but during export a new error appeared - 'Unknown system exception'.
What is wrong now? Is exporting of a simple mine axe is really cannot be done?
A great and very useful article! But I still have a question, how to apply alpha to textures? Not teamcolor textures.
Also, what should I do with an error during export 'Unknown property: "name" is undefined'?
0
Help me, please, I have a problem in attaching things to 'Head' point. Everything works normally excepting this, sOPAttachHead simplt doesn`t work. I also tried all other attachments, no one can ttach the models to head points. Also, some of attached models can change their size right in game! Some of them change their size when units walks. some of them change size all the time. What can it be?
0
I need two Dark Portal models: an Outland version and Azerothian version. I need only "Stand" animation, with working portal special effect. It is not neccessary, but good to be.
0
I need some help in converting a model, created in Wow model viewer. The model is a broken draenei with a mining axe.
Firstly I got errors about 'verticle weighted to undefined bone'. I understood what was the reason for it and created bones for two of item`s geosets. They were not shown, but I could select them. I renamed them into 'weapon1' and weapon 2. That was not necessary, because that followed to new error - 'Unknown property: "name" is undefined'. Doing all work from the beginning helped me, this time I didn`t renamed bones, but now they were shown as giant prisms on the left side of the model. Also a sphere and an origin point needed bones. I created it and got 4 giant white bones. I skipped it and exported how it is. Scene check showed me no errors, but during export a new error appeared - 'Unknown system exception'.
What is wrong now?
0
@Daara87: Go Thanks for help with alpha, I`ll try. But the problem with item remains. My goal is to export a draenei broken with a mine axe. I have read the topic about exporter and advices to it. An item is exported in *.obj format.
Firstly I got errors about 'verticle weighted to undefined bone'. That was because of last exporter update, where user must attach geosets to bones himself, simply using 'create bone' in exporter. I followed this advice and created bones to two of item`s geosets. They were not shown, but I could select them. I renamed them into 'weapon1' and weapon 2. That was not necessary, because that followed to new error - 'Unknown property: "name" is undefined'. Doing all work from the beginning helped me, this time I didn`t renamed bones, but now they were shown as giant prisms on the left side of the model. Also a sphere and an origin point needed bones. I created it and got 4 giant white bones. I skipped it and exported how it is. Scene check showed me no errors, but during export a new error appeared - 'Unknown system exception'.
What is wrong now? Is exporting of a simple mine axe is really cannot be done?
0
A great and very useful article! But I still have a question, how to apply alpha to textures? Not teamcolor textures. Also, what should I do with an error during export 'Unknown property: "name" is undefined'?