Posting here to try to get a solution for shared pylon power using the Trigger Editor. I have searched around and found two possible solutions, which I have tried to no avail.
The first solution is to create a dummy pylon for the allies of the owner of the pylon, but the problem is that the pylon power source seems to stop working if the dummy pylon is hidden.
The second solution is to use Apply Behavior (Player) to apply Pylon - Power Source to the pylon from the allies of the owner of the pylon, but that didn't seem to do the trick either.
Does anyone out there already know of a solution that I could use? Thanks.
I've seen the bottom left "Game Timer" just above the minimap reset in maps like 1v1 Obs by Slime. I can't seem to find the correct action to do this, how is it done?
I can't seem to find an event that triggers upon completion of morphing a lair, hive or greater spire. They don't seem to be triggered by "Unit Construction Progress" as they are not new structures like say a Hatchery or Barrack, they are morphed. I want to stray away from using a periodic event to check as much as possible. If anyone knows a good solution for this please let me know. Thanks!
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Hi,
Posting here to try to get a solution for shared pylon power using the Trigger Editor. I have searched around and found two possible solutions, which I have tried to no avail.
The first solution is to create a dummy pylon for the allies of the owner of the pylon, but the problem is that the pylon power source seems to stop working if the dummy pylon is hidden.
The second solution is to use Apply Behavior (Player) to apply Pylon - Power Source to the pylon from the allies of the owner of the pylon, but that didn't seem to do the trick either.
Does anyone out there already know of a solution that I could use? Thanks.
BlackWaltz
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Hi All,
I've seen the bottom left "Game Timer" just above the minimap reset in maps like 1v1 Obs by Slime. I can't seem to find the correct action to do this, how is it done?
Thanks, BlackWaltz
0
Hi,
I can't seem to find an event that triggers upon completion of morphing a lair, hive or greater spire. They don't seem to be triggered by "Unit Construction Progress" as they are not new structures like say a Hatchery or Barrack, they are morphed. I want to stray away from using a periodic event to check as much as possible. If anyone knows a good solution for this please let me know. Thanks!
-BlackWaltz