I made a trigger to run the "attack" animation ("play animation" trigger) for a unit when using an ability. How can I make the duration of the animation shorter? The unit keeps doing the attack animation long after the attack is over and it looks crappy. I tried using triggers like "set animation time scale" and "set animation duration" and data editor on actors/models but I can't figure it out.
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Can someone please explain how to use "attachsetrotation" STEP BY STEP, from the beginning, without assuming I know certain steps please? Thanks
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Can someone please explain how to use "attachsetrotation" STEP BY STEP, from the beginning, without assuming I know certain steps please? Thanks
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I made a trigger to run the "attack" animation ("play animation" trigger) for a unit when using an ability. How can I make the duration of the animation shorter? The unit keeps doing the attack animation long after the attack is over and it looks crappy. I tried using triggers like "set animation time scale" and "set animation duration" and data editor on actors/models but I can't figure it out.