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    posted a message on Animation and spawning problem
    Quote from DrSuperEvil: Go

    you can adjust times using Timer Set/Timer Expired actor events and the Create Persistent effect. To get stuff to affect other stuff is usuallt down to the filters used by the ability.

    the problem is though, i need to get the animations to work before i can get the timing correct. Any idea how to make the animations play, i have them in the data and so im quite puzzled on why they dont occur.

    edit one: ok well, i changed the filters to the picture below, and i still cannot target a unit or structure. Also, the animations arent working. The animation for launching the saw has been, for some reason, the animation that should launch the saw, and i dont know why this is. And the saw also did not spawn. the filters: http://img829.imageshack.us/img829/6703/filtersb.png

    Posted in: Data
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    posted a message on Animation and spawning problem

    hello world,

    I've been working on the TerraTron as a unit, and i need help with finishing it's abilities because i found a way to make them work, but now the animations and spawn timing are still not working for the saw ability (have not tried much about the laser ability yet). Also, the saw cant target units and buildings for some reason... In what field(s) and what actor(s) do i have to change things around, and what would i have to change? In short(er), I need the animation to work, the saw to spawn at the correct time, and get the ability to attack units and buildings, any idea how?

    Posted in: Data
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    posted a message on Unit attack animation + weapon problem.
    Quote from Lamarq: Go

    ... he is not even showing a projectile or splash animation when hitting the target, it just receives damage with no effect what so ever.

    I'm was having the same problem with the TerraTron. Eventually i just had to copy the unit except for the actor. the actor had to be remade all over again. Now my problem is that his attack animation is when he launches a saw at you >.> Anyway, you might have to make a copy and do the actor data yourself, that worked for me, except now i need to think of a solution to his arm (dont think it wont work 'cause of terratron, he's not a real unit...yet, whereas marauders are and so you just need to find the correct animation for it to play and it should work flawlessly.)

    P.S. anyone know how to add an animation? such as the hyperions attack on the head of a Terratron?

    Posted in: Data
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    posted a message on Switching an animation with another
    Quote from DrSuperEvil: Go

    I believe the standard method is to make a .m3a file and add it to the model under the Animations (optional) field of the Models data type

    hmmm... How do i make an .m3a file?

    Posted in: Data
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    posted a message on Switching an animation with another

    Hi, i have been fixing up the TerraTron unit for about the past week. I am nearly complete, but the attack animation is, for some reason, currently the Saw launch animation. How do i change the Saw animation with the normal attack animation. It should be the one that looks like it is shooting something fomr the Ibiks cannons on it's head. Also, the abilities to the TerraTron will NOT work. I understand that it will not sound complete but there is no way for me to fix this. If anyone can tell me, however, how to change his attack animation it will be greatly appreciated.

    Posted in: Data
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    posted a message on Adding an animation
    Quote from DrSuperEvil: Go

    All I know is they can be added via .m3a files (whatever those are, the artist seem to know but never tell).

    ik that the editor has the animations, and that you add them using the data editor, but im not sure what i specifically do for the data, ik what field it is in, but im not sure what i change/add to make the animations work.

    Posted in: Data
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    posted a message on Adding an animation

    I'm making the TerraTron a full unit, and for the most part have succeeded. I am, however, stuck on getting his animations to work properly. He currently only has the death animation and a movement animation (which isnt much). I know what field the animations are added, but i dont know specifically what i need to add for the animations to work. Would anyone be able to help with this? Also, does anyone know if the beam attack animation is in the editor, because in the previewer, i could only find (not really find as it starts out as) the saw attack animation

    Posted in: Data
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