I found a way to do it. First make a real variable [Angle] that starts at 0.0, then create a trigger with a Repeat Forever loop, that [Make Actor Face Angle [Angle], then increase the [Angle] variable by 1. Add in a wait action for a certain amount of milliseconds to control the rotation's speed.
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@designerdougm: Go
I found a way to do it. First make a real variable [Angle] that starts at 0.0, then create a trigger with a Repeat Forever loop, that [Make Actor Face Angle [Angle], then increase the [Angle] variable by 1. Add in a wait action for a certain amount of milliseconds to control the rotation's speed.
View the result here: