When a missile effect is set to target/point it will identify the position of a unit as a point, and not target the unit. I worked around this by using an if/then statement in my shooting trigger. Duplicate the weapon (actors and effects are all thats needed) and set one to target unit the other to target point. In the trigger: If target point = no point then Weapon effect (the one set to target point) ; If target unit = no unit then Weapon effect (the one set to target unit)
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@deleted_472743: Go
What did u use for the walls? They look great.
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@Sumsin: Go
When a missile effect is set to target/point it will identify the position of a unit as a point, and not target the unit. I worked around this by using an if/then statement in my shooting trigger. Duplicate the weapon (actors and effects are all thats needed) and set one to target unit the other to target point. In the trigger: If target point = no point then Weapon effect (the one set to target point) ; If target unit = no unit then Weapon effect (the one set to target unit)
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@Wakeman: Go
That unit uses Highlight Start/End. Use the previewer under Storymode Sets.
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@Sephiex: Go
The unit is under the map. Adjust the UI-Height to 7.9 or 8