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    posted a message on Questions regarding Attributes and UI

    1st question I have is can I give a Hero starting Attribute points from the Data editor or do I have to use a trigger? Basically I dont want to spawn with everything being 0. 2nd question I have is how can I make the attributes show a little bit higher than they are because with the default UI you can only have 3 attributes on a unit and the fourth one shows only half way. This is what Im talking about: http://i.imgur.com/nwaI1vV.jpg?1 I dont want the heroes to have levels so the XP bar is useless. Is it possible to modify the UI in a way that the attributes are higher so they all show up perfectly?

    Posted in: General Chat
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    posted a message on Trigger Question - If Player Belongs to Team Condition

    How do I "loop" it like that ? Sry for the dumb questions but I just moved from WC3 editor to SC2 editor.

    Posted in: Triggers
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    posted a message on Trigger Question - If Player Belongs to Team Condition

    How can I make a trigger check if the Owner of a Killing Unit belongs to Team 1 or 2? I've been busting my ass off trying to find how to do this but I just cant figure it out? Is it that I'm blind and cannot see something obvious ?!

    HALP!

    Posted in: Triggers
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    posted a message on Vietnam War Guerillas- Team Battle 64x64 Action Map

    Wow! Your terraining is great :) ! Its going to be enough for this map! Now all we need is someone to do the triggers and we can discuss the map further.

    Posted in: Team Recruitment
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    posted a message on Vietnam War Guerillas- Team Battle 64x64 Action Map

    I need a triggerer and a terrainer for a unique idea I have ( I haven't seen anything like it before)

    Basic information: The map is a 64x64 team battle. The 2 team camps are small are on the opposite corners of the map. Some features that I can make the map interesting: After your health reaches below some amount you fall on the ground and start losing Health per second. You can only be saved if a Medic uses some "revive" ability on you that takes time and energy. People on the ground can also be dragged to the team camp so they can be healed without any enemy interuptions. The classes will be Engineer, Medic, Bombandier and Trapper. Each team will have its own unique class for example Team 1 gets Bombandier and Team 2 gets Engineer. Engineer specializes in defusing traps from the Trapper and gets bonus health and armor. Medics can heal and revive injured allies, but are slower and deal less damage. Bombandiers have unlimited grenades and do less damage with their weapon. Trappers place traps around the map that damage enemies that trigger them. They are faster, but with less Health. Remember this is NOT a finished OR ready list.

    The host can choose the amount of rounds at the beginning of the game. The round ends when everyone is dead.

    Each unit's hits will be Skillshots (which means that they dont right click, but use an ability that targets the area you want the bullet to shoot to) There will also be abilities like grenade, sprint etc. We can also implement something like ranking that saves on account. So what do you guys think? Anyone interested in working for this project ? I think it will be fun, wont take long to play or make and will be purely skill based. Maps like this one can go a long way since they are short and can be played even if you have to go in 5 mins.

    About me: Im a professional Warcraft 3 Mapmaker that has worked with a lot of teams and did some things solo. I have decided to switch to Starcraft 2 since the Galaxy Editor provides so much more. I'm spending a lot of time reading tutorials and playing around, but I dont thing I can pull off such a map in the short amount of time that 3 people can since Im horrible at doing terrains and not that good with the current Trig. Editor. Im not looking for PRO OMG HAXOR project teammates so if you feel like you can trigger or terrain at some level then hit me up :)

    Ingame: AnYvia.360 on Europe

    Posted in: Team Recruitment
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