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    posted a message on Altering the campaign

    @zeldarules28: Go

    Thanks, I might just take you up on that offer ;)

    As far as the TStory01 map goes, your right it is WAY to complex for me to edit, plus it seems to be locked, I can change certain things, but I cant add any triggers, or delete the ones already there. I think i might have made some progress though, There is a file (I think it's an XML file) in the maps directory that assigns each mission a numerical ID or rather assigns a bunch of ID's to the names used in the script for TStory01. There numbers also seem to appear in the library for TStory01. Unfortunately I dont know how to assign my maps such ID's (it calls them MAPID under presets) nor do I know how to make TStory01 Editable, so that I can change the library.

    In fact, if I could alter the library to use my missions numerical ID's instead of the games, I would not even need to change the story map at all.

    Anyone have any thoughts on how i could do this?

    (And by the way, Zelda Does in fact rule)

    Posted in: Miscellaneous Development
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    posted a message on Altering the campaign

    I hope this is the right place to post this.

    I have been working on a mod that basically changes the player race in story mode to Protoss or Zurg. I can change the individual maps, but I want it to go back to TStory01 between missions, so it's just like single player. This I just cant seem to do. I also would like certain missions to unlock new units (Safe Haven would unlock the Pheonex etc) But i cant figure out how to add Protoss units to the StoryTechGroup function.

    Can someone please give me some help?

    Thanks in advance.

    Posted in: Miscellaneous Development
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