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    posted a message on TImer ina dialog

    Is this possible, I have seen it in Marine Arena and would like it in my dialogs. ust a timer in the dialog, but not a seperate timer window.

    Posted in: Triggers
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    posted a message on [Tug of War] Marine Tug of War (2v2)

    Nothing to do with balance but you really need a forum on your web page like the Marine Arena website

    Posted in: Project Workplace
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    posted a message on Newbie Wednesday- Ask Questions!

    Hey guys I am watching ur stream atm, and I would like to know this :

    Say you have an ultralisk (or more than one) and every say 2 seconds you want it to pick a new target unless the target is in the targets sight. I would like this Because i am trying to recreate Mt Impossible from SC1 Ill attach hyperlink to this for a youtube video of SC1 Mt impossible gameplay

    Posted in: General Chat
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    posted a message on [Tug of War] Marine Tug of War (2v2)

    Um i think there is a slight balance issue, with the upgrading of Bunker armor, i got about 10 fairly cheaply for about cost of what seem 5-7 infantry atk and i had 34 armor..... was outrageous fora 6000hp bunker

    Posted in: Project Workplace
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    posted a message on How were the siege tank's treads made?

    i would suggest make the body of the tank taller and the gun a bout shorter other wise, wow!!

    Posted in: Artist Tavern
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    posted a message on Need help, Map lagging out.

    WEll, when you start map on low, and then change to high extreme or what ever, it doesnt change verything without a restart. And if im not mistaking number one cause of lag is ridiculous triggers, lots of units (the tree would be lagful). Does it happen in the Test map function.I am not exactly sure hwhat it is as i havent tested it, but i am guessing to many units with lots of textures etc

    Posted in: Melee Development
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    posted a message on What Do We Want to Play?

    Is it just me, or do the numbers not add up to 100%, thats the weirdist poll ive seen

    Posted in: General Chat
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    posted a message on Wanted: Coder for Gem TD

    Uh shouldnt this be in the Team section ?

    Posted in: Triggers
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    posted a message on Making a unit gatherable

    Ok, so I am about to edit the droping thing but what about the pickup to enable the caster/source to work. I did copy and modify the pickupo minerals, and now the pickupminerals doesnt even work X.x

    And for the flag drop is it (in detail view) Effect: effect - spawn

    OR

    Unit Spawn owner Effect?

    EDIT @SoulFilcher: Go yes i am having trouble with the flag system xD please help with more simple terminology

    Posted in: Data
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    posted a message on Making a unit gatherable

    ok, well say the player dies so we'll call this player A, then when player B gets close then the flag (somehow) which was created at the death of Player A gets autoattached to Player B. When Player B dies, Player B gets created a flag for his death then drops the flag for player A. I think i just need the probe drop flag and probe pick up not the ultralisk attack but any hhelp would be great :)

    Posted in: Data
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    posted a message on Taking Sound from sc1 to Sc2

    HEy all helpful people of the StarCraft 2 mapster community! I am remaking a map from StarCraft one and wondering how i am meant to export it from the editor there, as i have never used i dont really know where to start. I have looked in sounds and in triggers found the trigger which plays but cant actually find the sound clip. Not really urgent but assistance would be great :)

    thanks in advance

    crazytwigman

    Posted in: Miscellaneous Development
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    posted a message on Making a unit gatherable
    Quote from DrSuperEvil: Go

    Under the Create Unit ability just set the Unit - Spawn - Owner Value to neutral. If I remember how you set your map up you had it that the autocast could not target units of the same player? So as the flag is currently being dropped as your player you cannot use the autocast to find a target.

    With the changing target, just have a periodic search area using the Distance TS that then uses an Issue Order effect to attack.

    @DrSuperEvil: Go

    Ok the Dropping flag now works, but what about the autocast abilty, i am really not that good with data so could you guys be kind and do it step by step please.

    EDIT:!! actually the dropping flag doesnt work it just drops it for what it says Neautral Player. So dropping it for Player 0 doesnt really help. I tried the other options (eg player source or creator) and nothing worked so back to where i was with probe death and probe pick up and ultralisk attack :/

    Posted in: Data
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    posted a message on Making a unit gatherable

    Ok, after struggling with this I now have more problems. When the probe dies after picking up the flag it drops the flag (yay) but its under the ownership of the probe, so it drops to flags for the probe's player. Also the autocast ability does not work at all i have to actually mine the god damn thing. And another completly different question, I want my ultralisk to randomly attack a probe but if one is much closer atack that. Ill attach a link to a youtube video I found about the old Sc1 game play.

    thanks for looking at this lowsy post and i appreciate all help :)

    Posted in: Data
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    posted a message on 3v3v3v3 team free for all help

    Well mine is meant to be SEA, but i play more on NA so i put NA, i live in Australia as well, and they do have an option. SEA (South East Asia and Australia and NEw Zealand (or something like that))

    Posted in: Triggers
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    posted a message on 3v3v3v3 team free for all help

    hmm i have used that but has been a bit buggy (probs cos i fail at switching lobby) and Trieva what region is CN?

    Posted in: Triggers
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