I want to make a research-able ability for a unit that, once researched, is passive. What I want it to do is repair shield damage instantly by stealing the shields of other friendly units nearby. I also want a visual cue to let the player know when a unit is in range to have its shields stolen, similar to how when a units is within range of a Guardian Shield. I also want another visual cue to show the actual stealing of shields; a little blip would be perfect
It seemed simple enough to create but after trying it out, I'm lost. I figure I need to create an ability with a behavior that has the effect of stealing shields, but I can't seem to connect the dots. Any ideas?
0
I want to make a research-able ability for a unit that, once researched, is passive. What I want it to do is repair shield damage instantly by stealing the shields of other friendly units nearby. I also want a visual cue to let the player know when a unit is in range to have its shields stolen, similar to how when a units is within range of a Guardian Shield. I also want another visual cue to show the actual stealing of shields; a little blip would be perfect
It seemed simple enough to create but after trying it out, I'm lost. I figure I need to create an ability with a behavior that has the effect of stealing shields, but I can't seem to connect the dots. Any ideas?