I've been trying something similar, but I don't know where to set up the damage reduction in the first place.
But for your problem I think that in order for it to stack, the two separate items have to add on to the same behavior instead of two separate behaviors. You would have an attribute (or maybe something else idk) that increases resistance by a % for each point in the fraction scaler, say 5% for 1 point, and have each of your items add 5 and 4 points to the attribute to come up with 45% resistance.
The math may be different from that, but I think the idea that you need to consolidate the effects into one behavior for them to stack is right.
2. I think the skill bar you're talking about is a dialog with dialog items (buttons) within it. There should be an action that lets you change the art style of a Dialog.
7. Make the event: A unit dies. Make a condition for the event something like "Triggering unit is in unit group"
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@Keyeszx: Go
The charges are somewhere in cost I think, then there is probably an ability that you might have to connect with a trigger to "recharge" the attack.
As for the attacks dealing damage in a line on impact, you might look at raynor commando's snipe ability.
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@Jinxxx123: Go
I've been trying something similar, but I don't know where to set up the damage reduction in the first place.
But for your problem I think that in order for it to stack, the two separate items have to add on to the same behavior instead of two separate behaviors. You would have an attribute (or maybe something else idk) that increases resistance by a % for each point in the fraction scaler, say 5% for 1 point, and have each of your items add 5 and 4 points to the attribute to come up with 45% resistance.
The math may be different from that, but I think the idea that you need to consolidate the effects into one behavior for them to stack is right.
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@ctccromer: Go
2. I think the skill bar you're talking about is a dialog with dialog items (buttons) within it. There should be an action that lets you change the art style of a Dialog.
7. Make the event: A unit dies. Make a condition for the event something like "Triggering unit is in unit group"