This worked out a lot better than I thought it would. The Ability(Effect - Instant) type worked pretty well right out of the box
However, from the tutorials I've seen on WSAD movement, this might be the wrong way to do this. I think you're supposed to write triggers for keyup/down events and set flags for movement triggers that fire every so often.
Here's the map, anyway. If you need to make more buttons, the GIMPDDS Plugin works pretty well.
I did, but I tried it again. Doesn't seem to work. You do mean the "Scale Minimum/Scale Maximum" fields for the model, right? I can't find a straight "Scale" as with an actor.
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@Kueken531: Go
Huh. I should have thought of that.
Thank you.
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@RedFromWinter: Go
This worked out a lot better than I thought it would. The Ability(Effect - Instant) type worked pretty well right out of the box
However, from the tutorials I've seen on WSAD movement, this might be the wrong way to do this. I think you're supposed to write triggers for keyup/down events and set flags for movement triggers that fire every so often.
Here's the map, anyway. If you need to make more buttons, the GIMP DDS Plugin works pretty well.
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@Kueken531: Go
I did, but I tried it again. Doesn't seem to work. You do mean the "Scale Minimum/Scale Maximum" fields for the model, right? I can't find a straight "Scale" as with an actor.
Here's the map. See the problem? They're *huge*!
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@BobClown: Go "Badda bump. Big badda bump."
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I'm making small buildings that shoot beams. I'd like to make those beams smaller.
They don't seem to honor
Does anyone know how to scale down beams?
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Excellent tutorial. I drew a picture for it.
Hope this helps someone else.