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    posted a message on Need something created for you?

    @deathtorn: Go

    Wow thanks a ton. I'll be sure to give you props when I publish my map. (I realized what my earlier problem was. I didn't know that you had changed the melee initialization trigger so when I copied and pasted your other work there was no dialogue box to display in.)

    Posted in: Triggers
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    posted a message on Need something created for you?

    @Karawasa: Go

    Aha. Thanks. I tried out your map and your triggers were amazing but I then tried to do a little copy pasty action over to the map I'm working on - changing the values for the relevant units and resource amounts and no dialogue box would pop up for me.

    I know there are probably a lot of messy things in my triggers but mostly they work the way I want them to. I'm just concerned about the "Buy Unit" and other cool things that you supplied. What have I done wrong to not be getting the dialogue box?

    Posted in: Triggers
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    posted a message on Need something created for you?

    Herm. Perhaps I fail at life but when I click on the link to your map I only get a page of gobbledey-gook. How do I open up / download your map link kind sir?

    Posted in: Triggers
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    posted a message on Need something created for you?

    @deathtorn: Go

    Thanks for the help. Here's what I've got so far.

    Trigger

    Trigger 2

    Activating the Thor works perfectly - but I would like the player to have another chance to Activate the Thor if they choose to "Leave it" the first time. That I cannot figure out.

    Also I have a question. When I create these buttons will only player 1 (the player that triggered them) be able to see them (this is what I want) or will all players be able to see/ interact with these buttons? If the latter is the case how could I get around that?

    Posted in: Triggers
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    posted a message on Need something created for you?

    Hi, I'm creating my first UMS and hit a problem that I'm not sure how to solve.

    I have placed a number of neutral units around the map and I would like the players to be able to hire those units if they are in close proximity and they have the appropriate resources.

    I think the necessary triggers might look like: Events: Any unit in (proximity = 1) to Neutral unit (at coordinates = #), Conditions: Owner of Triggering Unit = Player 1, Actions -> (Give player one the option to hire that unit - [optional: greyed out if they don't have the resources])

    If the player chooses to hire the unit that would fire another trigger that would remove the resources from the player and change control of sad unit to the hiring player.

    Is such a thing possible, if not how could I create a similar effect?

    Posted in: Triggers
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