Thanks for feedback :) You mean cliffs or ramps? There are no ramps, but plenty of cliffs - When player starts, he have 2 teleports going on cliffs and then 2 going down, middle teleports are corresponding in letters: A1 teleports to A2, B1 to B2, C1-C2, D1-D2, E1 is sort of a counter teleport and leads to E2. Other cliffs are painted with no pathing tool.
I used teleporters beacuse they are smaller than ramps, and in such tight spaces there could not be so much of ramps. I wanted to create arena in which there are multiple trap/cat'n'mouse/counter from behind/back'n'forth possibilities.
I'm attaching the map, in case anyone wants to check :)
Well yea, there's that annoying bug that won't let you use Char textures + any grass textures, also I can't use Shakuras Sand or Tarsonis rubble with it :( . What textures you wanted to mix?
And, you don't have to restart whole editor for it. You can open Triggers or Data editor and restart only terrain editor, it's much quicker.
For the second one, It can be done through triggers:
Events
TriggerAddEventUnitRegion - so the unit enters some region
Actions
Set alliance(source player,target player,type of alliance) - and the player gain the alliance status (vision, vision with unit control etc.)
I'm not very good with triggers, but I think this should work. If it won't, you'll have to wait for someone more knowledgable in it than me :]
And i'm pretty sure that others can be done through triggers too.
I would like to help :]
I can do the terraining (or at least part of it), and toss in some story if you will need it.
I watched SG1 and SGA but stopped SGU at 1'st season half so it kinda sucks for me :D but i will try and catch up if needed.
On a side note - funny, how I tried to recreate Stargate in SC1 some time ago xd
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Working on it :)
BTW Someone knows about what happened to the other community-made maps? Like that Vechicle RPG?
Edit: Done.
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I will gladly join in once i get home from vacation :)
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Umm... happy birthday SC2 :)
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Awesome maps, good luck TPW :) I like Antiga Prime most.
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I want Aizen from Bleach in. Also,
@AtikLYar: Go
Indeed.
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@Telthalion: Go
Well, that's what I call a Deathmatch arena :) Nice work.
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@TacoManStan: Go
Thanks for feedback :) You mean cliffs or ramps? There are no ramps, but plenty of cliffs - When player starts, he have 2 teleports going on cliffs and then 2 going down, middle teleports are corresponding in letters: A1 teleports to A2, B1 to B2, C1-C2, D1-D2, E1 is sort of a counter teleport and leads to E2. Other cliffs are painted with no pathing tool.
I used teleporters beacuse they are smaller than ramps, and in such tight spaces there could not be so much of ramps. I wanted to create arena in which there are multiple trap/cat'n'mouse/counter from behind/back'n'forth possibilities.
I'm attaching the map, in case anyone wants to check :)
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@GePanda: Go
Thanks, It's working now :D
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@Scbroodsc2: Go
Well yea, there's that annoying bug that won't let you use Char textures + any grass textures, also I can't use Shakuras Sand or Tarsonis rubble with it :( . What textures you wanted to mix?
And, you don't have to restart whole editor for it. You can open Triggers or Data editor and restart only terrain editor, it's much quicker.
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@GePanda: Go
Thanks, your solution was just following the other way, but you solved it and thats what count.
@PhoenixKNight999: Go
It's ok, but if you had other questions, don't post in "Resources" but in 'Development" subsection :)
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@GePanda: Go
Thanks :)
It's good, but you could add one or two doodads on the cliffs, they seem a bit empty :]
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Entry of my, feedback appreciated :)
1v1 arena, Theme: Abandoned Lunar Base
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For the second one, It can be done through triggers:
Events
TriggerAddEventUnitRegion - so the unit enters some region
Actions
Set alliance(source player,target player,type of alliance) - and the player gain the alliance status (vision, vision with unit control etc.)
I'm not very good with triggers, but I think this should work. If it won't, you'll have to wait for someone more knowledgable in it than me :]
And i'm pretty sure that others can be done through triggers too.
Oh hello, I'm writing too long and I was late D:
3rd one:
Events
Map Initiation
Actions
SetUpgradeLevelForPlayer
1st: Events
Map initiation
Actions
TechTreeUnitAllow
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Why it's 131,2% of votes? Also, the box won it all :D
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I would like to help :]
I can do the terraining (or at least part of it), and toss in some story if you will need it.
I watched SG1 and SGA but stopped SGU at 1'st season half so it kinda sucks for me :D but i will try and catch up if needed.
On a side note - funny, how I tried to recreate Stargate in SC1 some time ago xd