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    posted a message on Round Based Deathmatch

    @LosTacos: Go

    Thanks, this has helped a lot.

    Posted in: Triggers
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    posted a message on Round Based Deathmatch

    Hi, I'm noob here, so I am having trouble creating a trigger for 'rounds'. For example Round 1 ends when there is one player left, and then Round 2 commences. I know how I could count who wins the rounds but just can't seem to be able to create them. Thanks.

    Posted in: Triggers
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    posted a message on Dark Templar Models

    @zeldarules28:

    Thanks, it turns out that Zer'ati is 0 and Lenasssa is 1, thanks!

    Also, your sig led me to a tutorial that seems to cover most of the other problems I have, thanks for that too! ^^

    Posted in: Data
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    posted a message on Dark Templar Models

    I am making a DOTA style map, and I want one of my heroes to be a Lenassa Dark Templar (the one with the single blade) how can I make it so that I only get that model, and not the Zer'ati Dark Templar (Scythe Blade)?

    Posted in: Data
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    posted a message on [Video] 3rd Person RPG

    Great tutorial as ever OneTwo! They always end up blowing my mind in one way or another.

    Also, you said in the video that the skybox would not be hidden for other players. Have you found a solution to that or do you know a thread that could help, because I would love to use that system for my (very amateur) multiplayer TPS map.

    Posted in: Tutorials
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    posted a message on 'King of the Hill' Triggers - Help Needed

    @Usernameisntworking

    Thanks, it seems to be working now. Although, whenever a unit re-enters a region, it creates a new timer window underneath the one that was told to be destroyed when the unit leaves a region.

    Posted in: Triggers
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    posted a message on 'King of the Hill' Triggers - Help Needed

    @caspersc

    All done! :)

    Posted in: Triggers
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    posted a message on 'King of the Hill' Triggers - Help Needed

    Hi, I'm relatively new to the mapmaking side of StarCraft. I'm making a 'King of the Hill' map. It's a game where players have to capture an area of the map and hold it for a certain amount of time. I am having a little trouble with the victory conditions, though. I want to make it so that whenever a unit enters a region, it starts a timer, and when that ends, it ends game in victory for the owner of the unit. I also want to make it so that when a unit leaves the region, it aborts the timer and cancels the Victory. The problem is that whenever the unit leaves the region, it doesn't destroy or stop the timer, and it still ends in victory when it expires!

    Trigger 1:

    Events
         
          -Unit - Any Unit Enters (Hill)

    Local Variables

    Conditions
         
         -((Unit type of (Triggering unit)) is Hero) == true
         
         -((Triggering unit) is in (Hill)) == true
    Actions

         -UI - Display "Somebody is King" for (All players) to Subtitle area

         -Timer - Start Timer 1 as a One Shot timer that will expire in 20 game time seconds

         -Timer - Create timer window for Timer 1 with title 'remaining time'

         -Timer - Show Timer 1 Window for (All Players)

         -General - Wait for Timer 1 to have 0.0 seconds remaining

         -Timer - Destroy timer window for Timer 1

         -Game - End game in Victory for player (Owner of (Triggering Unit)) (Show dialogs, show score screen)

    Trigger 2:

    -Events

         -Unit - Any Unit leaves Hill

    Local Variables

    Conditions

         -((Unit type of (triggering unit)) is Hero) == true

         -((Triggering unit) is in 'Hill') == false
    Actions

         -Timer - Destroy Timer 1 Window

         -Timer - Hide Timer 1 Window for (All Players)

         -UI - Display "The king has abdicated" for (All Players) to Subtitle area

    Thanks for the help :D

    Posted in: Triggers
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