Event Hero x takes damage -> condition energy shield ability is on -> run actions
Dunno how it works in Bnet environment because I havent uploaded it yet and any map I run cause lags BUT trigger debugger shows it works ok. Event takes care of number of triggering units so random monsters dont trigger actions and I had to put it anyway because of OneTwo's (thanks!) hero revive system. All shall come out in alpha testing
I find making it with triggers just... simple. Tried data approach but since Im a beginner at data editor, used solution I know of.
Hello there
I'll just go straight to the problem.
I want my trigger to run whenever a unit loses energy. Therefore I've written a unit property change trigger, set property to energy and in conditions I've set triggering property change < 0
That works just fine, but then in the trigger debugger I noticed that the trigger runs like bagilion times and fails due to conditions for like 90%+ of that time.
Figured out that it's because of energy regen on my unit and tried to do something about it but couldn't make it work without turning regen to 0.
Sooo... Is there a way to make it work? I really need to store amount of energy that unit uses
0
I got mine working like that:
Event Hero x takes damage -> condition energy shield ability is on -> run actions
Dunno how it works in Bnet environment because I havent uploaded it yet and any map I run cause lags BUT trigger debugger shows it works ok. Event takes care of number of triggering units so random monsters dont trigger actions and I had to put it anyway because of OneTwo's (thanks!) hero revive system. All shall come out in alpha testing
I find making it with triggers just... simple. Tried data approach but since Im a beginner at data editor, used solution I know of.
0
sooo.. How do you export .jpgs ang .pngs into .dds format?
0
Can anyone please point me where can I find armors (chest, legs) and some boots in the model viewer? All I can find are shoulder armors
0
http://forums.sc2mapster.com/resources/tutorials/13048-trigger-advance-dialog-tutorial-rpg-hero-selection/#p10
Turokhunter made a nice tutorial about both dialogs and hero spawning
0
@SentryIII: Go
Maybe he was just practiceing his terraining ability or just haveing fun while making
0
Sure. Dialog - Create a Progress Bar for dialog (Last created dialog). It's within "Create Dialog Item function". Then just set its min/max value
0
Haven't checked if you really can't set 'em up but instead try useing dialogs. New dialog item - progress bar. It's easy from then on
0
Thanks a lot, periodic check worked. And yeah I was trying to avoid tracking all the spells and their mana cost
0
Hello there I'll just go straight to the problem. I want my trigger to run whenever a unit loses energy. Therefore I've written a unit property change trigger, set property to energy and in conditions I've set triggering property change < 0 That works just fine, but then in the trigger debugger I noticed that the trigger runs like bagilion times and fails due to conditions for like 90%+ of that time. Figured out that it's because of energy regen on my unit and tried to do something about it but couldn't make it work without turning regen to 0.
Sooo... Is there a way to make it work? I really need to store amount of energy that unit uses
Regards Sigma
0
Oh, didn't know they are custom/NPCs. Sorry for that Thanks for fast response
0
Hello there
May I please ask for some archers/crosbowmen? Never played WoW but I've seen on the Wiki there are some elven and human archers Thanks in advance