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    posted a message on Dynamically Change Tooltip

    Does anyone know if it is possible to dynamically change a tooltip text? For example, if you have an ability that scales off of an attribute, would you be able to update the abilities tooltip to show it's current amount of damage?

    Posted in: Triggers
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    posted a message on Making a dodge ability scale on an attribute

    Thanks for the replies.

    @SouLCarveRR: Go

    I mean behavior attributes, such as strength, agility, etc.

    @Photoloss: Go

    Hey, thanks a lot. I was definitely thinking about that too. Is there a way to add the buffs via the data editor, as attributes are gained, or do they need to be added via triggers. Also, I thought I read somewhere about there being a limit to 60ish behaviors per unit. Is that true? And are buffs stackable by default or is there a flag that needs to be set?

    Posted in: Data
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    posted a message on Making a dodge ability scale on an attribute

    Hey, I've been recently trying to figure out a dodge ability and I have one working that uses a buff with the Combat- Damage Response set to a % chance to reduce incoming damage to 0.

    I was wondering how to then change this from a hardcoded % value to a scaling value that is based off of an attribute using the Data Editor as much as possible.

    It seems like doing this with triggers is an easier solution, but one I would like to try to avoid, simply because it seems like it is a messier shortcut.

    The only way I can think of is creating a single stackable buff that is a 1% chance and stacking it based on the amount of attributes. Are there any other ways?

    Posted in: Data
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