i've got learnable passive abilitys if you want. i got one for increasing weapon range. and i got one for giving cleave to unit that when upgrade it changes base damage(i gotta fix dmg though cos its just a fixed ammount eg:normal 15, cleave 5, cleave 10, cleave 15). and i got a passive that increases hp by 50 once learned and a further 50 and a further 50.
I would like to see if anyone was able to change sentrys attack from channeling to one off hit animation :)
ye it is anti walling once you get the map disable his while loop in the trigger otherwise it gonna be epic lag when you try test it. :P soz star im not the one to solve it :(
mmm i shift queue built and it let me build but it destroyed the tower and units kept going along there initial path so i don't understand the problem :S so i dont see why you need to disable it.
so instead of me reading all the posts can i get a quick explanation is it that you want it to follow its original path when 2 walls are in play and stop infront of wall cyan and attack it or just stop infront of it and wait till wall disappears and keep going? i got bored of reading all that stuff back on page 1.
Or wanting them to attack the wall when there is one wall(cyan) and not run all the way around map just to get to there destination of that wall?
i dont understand anything about the events on actors and animations i know it says ability then bazooka then source finish start or stop or whatever and then animclear spellC. But i don't understand what spellc is and what are the source finish start and all those mean if you know a tutorial thats been made would be nice for a link :) otherwise ill just google it later for further knowledge on it
looks epic key but whats the 2500/2500 for? and for final line u said "(25+50)*(1+0.5)=112.5".
wouldn't it be (1-1.5) because of the "-" in [1-(2500/2500+armor)]
unless i misunderstood it :P
atm cos i have nothing to do or atleast am to lazy to read up on lectures :P so i just browse the forum for everything :) eg facts to increase my knowledge and to help others
Anyone know anything about this.
I've made an ability that successfully works but i need an animation for it so he doesn't just stand there when it fires. also it leaves the unit from his feet can i increase the height it starts from.
if u want example of it its just the map ive got under my maps upload and load up "sniper" and its the bazooka ability.
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he might mean playable map area wouldnt he? if so edit Map--->Map bounds
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i've got learnable passive abilitys if you want. i got one for increasing weapon range. and i got one for giving cleave to unit that when upgrade it changes base damage(i gotta fix dmg though cos its just a fixed ammount eg:normal 15, cleave 5, cleave 10, cleave 15). and i got a passive that increases hp by 50 once learned and a further 50 and a further 50.
I would like to see if anyone was able to change sentrys attack from channeling to one off hit animation :)
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Drsuperevils answer is sufficient and concise had all the info i needed :)
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epic you turned his map from 600 to 300kB.
Also deathtorn the >500 does that mean 500 range as in walking path range?
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ye it is anti walling once you get the map disable his while loop in the trigger otherwise it gonna be epic lag when you try test it. :P soz star im not the one to solve it :(
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mmm i shift queue built and it let me build but it destroyed the tower and units kept going along there initial path so i don't understand the problem :S so i dont see why you need to disable it.
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so instead of me reading all the posts can i get a quick explanation is it that you want it to follow its original path when 2 walls are in play and stop infront of wall cyan and attack it or just stop infront of it and wait till wall disappears and keep going? i got bored of reading all that stuff back on page 1.
Or wanting them to attack the wall when there is one wall(cyan) and not run all the way around map just to get to there destination of that wall?
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i dont understand anything about the events on actors and animations i know it says ability then bazooka then source finish start or stop or whatever and then animclear spellC. But i don't understand what spellc is and what are the source finish start and all those mean if you know a tutorial thats been made would be nice for a link :) otherwise ill just google it later for further knowledge on it
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looks epic key but whats the 2500/2500 for? and for final line u said "(25+50)*(1+0.5)=112.5".
wouldn't it be (1-1.5) because of the "-" in [1-(2500/2500+armor)]
unless i misunderstood it :P
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ZzZ i hate working with animations so tedious to get it to finally work but itsss so lame how tedious it is.
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looks like a plant either foliage or tree
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atm cos i have nothing to do or atleast am to lazy to read up on lectures :P so i just browse the forum for everything :) eg facts to increase my knowledge and to help others
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triggers make me want to edit i love programming :)
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Anyone know anything about this. I've made an ability that successfully works but i need an animation for it so he doesn't just stand there when it fires. also it leaves the unit from his feet can i increase the height it starts from. if u want example of it its just the map ive got under my maps upload and load up "sniper" and its the bazooka ability.
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and a 360 in the view is entertaining when you watch the old style part