ye mine bugged out and i think it was because of one of these
* MovementUpdate.*.Walk
o AnimClear SpellA
it made the prep of my unit change his stance to stand start for the complete prep time
so it looks like i can either sacrifice fluid motion or non-bugged crouching effect :S
had to have it anime clear spella in the sourceprepstop
just let them suffer the wraith of IliIilI!!!!!!maybe browse through the preset values eg make a variable and browse through presets if it aint in there it probs not included
...is banned in australia WTF now we have to purchase overseas games and ship em over.
just like l4d2 which got censored so people had to ship them aswell >.< WTF australia zoooooooom
ps: australia makes up for bad games with cool animals
ok ummm i have not really worked with movers but ima take a whirl at it.
by looking in upgrades i couldnt find anything in upgrade-effects for movers. but i did see that you can ply around with weapons and units.
so i figured for example thor has a mover thor AA applied to a weapon thor aa which can be found under units tab so an alternative to altering the mover via upgrade you can set the current mover for this weapon thor AA(unit) via upgrade this make sense?
so instead of upgrading and changing stats of current movers. this method requires you to make different movers for same weapon(unit in this case) and apply the mover to weapon(unit) in the upgrade-effect
is this for a hero like upgradeable ability lvl1-3. or
is this for all of a unit eg marine can get terran infrantry upgrade lvl 1-3
edit :o wait not sure if this even matters.
ima look around in editor to see if i can find anything
mmm well ummm how do you build on somewhere when you cant walk onto the spot to build on it? maybe theres an alternative for pathing you can do for your map? are you having the creeps go from point 1 ----> point 2? if so is it straight line or do you want it curvy? if its going to be curvy might want to have multiple points eg point 1 ----> point1a. point1a ----> point1b. point1b ---->point 2. does this help otherwise you might want to try your luck by going into data editor and opening the pathing doodad and customising its properties maybe :) hope this helps
i ment it in no disrespect i just wanted to see what his skills were like because i know my terraining isn't good at all and wanted to see how much he was capable of doing as a terrainer. he beat me though :(
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@BorgDragon:
ye mine bugged out and i think it was because of one of these
* MovementUpdate.*.Walk
o AnimClear SpellA
it made the prep of my unit change his stance to stand start for the complete prep time
so it looks like i can either sacrifice fluid motion or non-bugged crouching effect :S
had to have it anime clear spella in the sourceprepstop
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doesn't look like a bug. looks just like you got an actor with a model that doesn't exist behind it or something eg that sphere
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doughhhh this wasnt worth posting as a thread then just means you need to upgrade com or delete less! zzz
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just let them suffer the wraith of IliIilI!!!!!!maybe browse through the preset values eg make a variable and browse through presets if it aint in there it probs not included
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http://aussie-gamer.com/mortal-kombat-banned-australia/
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if you think thats harsh check up on the making of the ability chain lightning. its in a thread around here. and its only lvl 1 ability, if it was a dota move it would require 4times the ammount of how many there are atm.
not sure what the link is might be http://forums.sc2mapster.com/resources/tutorials/11613-data-recursive-chain-lightning-medium-difficulty/
or http://www.sc2mapster.com/maps/chain-lightning-data-editor/
but yeeee was hectic compared to a few movers.
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Quote from IliIilI:
Promising. Sad that we can't test on EU. :(
----
or (sea)
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...is banned in australia WTF now we have to purchase overseas games and ship em over. just like l4d2 which got censored so people had to ship them aswell >.< WTF australia zoooooooom ps: australia makes up for bad games with cool animals
0
ok ummm i have not really worked with movers but ima take a whirl at it.
by looking in upgrades i couldnt find anything in upgrade-effects for movers. but i did see that you can ply around with weapons and units.
so i figured for example thor has a mover thor AA applied to a weapon thor aa which can be found under units tab so an alternative to altering the mover via upgrade you can set the current mover for this weapon thor AA(unit) via upgrade this make sense?
so instead of upgrading and changing stats of current movers. this method requires you to make different movers for same weapon(unit in this case) and apply the mover to weapon(unit) in the upgrade-effect
0
is this for a hero like upgradeable ability lvl1-3. or
is this for all of a unit eg marine can get terran infrantry upgrade lvl 1-3
edit :o wait not sure if this even matters.
ima look around in editor to see if i can find anything
0
could just tell the n00bs in loading screen to reduce graphic settings :S but no body reads loading screen so i doubt this helps
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mmm well ummm how do you build on somewhere when you cant walk onto the spot to build on it? maybe theres an alternative for pathing you can do for your map? are you having the creeps go from point 1 ----> point 2? if so is it straight line or do you want it curvy? if its going to be curvy might want to have multiple points eg point 1 ----> point1a. point1a ----> point1b. point1b ---->point 2. does this help otherwise you might want to try your luck by going into data editor and opening the pathing doodad and customising its properties maybe :) hope this helps
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may i suggest you just post your map to one of these dedicated trigger editors that aren't theifs and have some help from him/her (your choice)
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i ment it in no disrespect i just wanted to see what his skills were like because i know my terraining isn't good at all and wanted to see how much he was capable of doing as a terrainer. he beat me though :(
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hmmm my interface still looks like the old one. oooops maybe i have to dl this ptr thingy