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    posted a message on Nuke w/o call-down and with cool down

    I've read this, and it all works except for that way doesn't allow for a cooldown. I've set the cooldown to 60 seconds and it shows it on the tooltip but it doesn't use the cooldown because it's bypassing the nuke calldown and just going to the damage and effects.

    Posted in: Data
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    posted a message on Nuke w/o call-down and with cool down

    If I were to leave the call-down then in-game it doesn't let you send a nuke without arming a nuke in a silo, and you can't remove with via command requirements.

    Posted in: Data
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    posted a message on Nuke w/o call-down and with cool down

    I've been working on a ghost who can launch a nuke and the only way that it would work without a call-down was to change all the Nuke - Calldown effects to the Nuke - Persistant ones. The problem with this is that I need to have a 1 minute cooldown on the nuke. Anyone know of a way to have both at the same time?

    Posted in: Data
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