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    posted a message on Highlight buttons

    @deathtorn: Go Yeah, the problem is that these panels are used in story mode, only on the hyperion between the actual missions. So if you open any campaign map that won't help.

    I dont know how to access the story mode, not sure if it's even a map file (which I doubt) or something special. There are some functions though, which give you an "not authorized error" when used on non-blizzard-maps, like "set dialog item flash". I tried that one on a campaign map and it gave me no error, but it didn't work neither....

    @FuzzYD: Go There are two sets: normal is called "normalpressed" and hover "normaloverpressedover". Each one appears in the files as single image but they are technically two images put together.(see attachments)

    Unfortunately, it seems that you can't access the pressed/pressedover images directly since it shows them only during the buttons BEING pressed, so you would have to keep the mouse pressed... You can only apply the set, but still have the same problem.

    I guess the way buttons work they just have some internal functions to ensure that... The only possibility I can think of is to edit a picture file to have only the pressed images and use that. I might give that a try.

    Posted in: Triggers
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    posted a message on Highlight buttons

    BUMP anybody?

    Posted in: Triggers
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    posted a message on I don't have "client area" border on minimap - how to get it?

    You need to go to view-> show terrain-> show borders or just press O on your keyboard. See attachments: the blue border is the map border (where you cant place any units and stuff) and the yellow border is the camera border.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Highlight buttons

    BUMP

    Posted in: Triggers
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    posted a message on Highlight buttons

    How can I make a button highlighted without keeping it pressed?

    My problem is, I recreated the mercenary panel (you know, where you can hire mercenaries on the hyperion) from the campaign using dialog/items. Now in the original, the mercenaries' buttons will stay green highlighted once you press them. My buttons will return to normal as soon as I release the mouse. I used the same images and hover images for my buttons as in the campaign and they look exactly the same except for this thing.

    Example:

    Original Campaign : Once the button is pressed it turns bright green even after the mouse is released. My cursor is over another button. button released

    My recreation: button is pressed (mouse is held down) button pressed

    button released (mouse released) button released

    This is driving me crazy! I spent so much time recreating this. How the hell is blizz doing this!

    Posted in: Triggers
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    posted a message on [Preview][Projectpage] Elite Squad

    BUMP

    Posted in: Project Workplace
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    posted a message on [Preview][Projectpage] Elite Squad

    [PLACEHOLDER]

    Posted in: Project Workplace
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    posted a message on [Preview][Projectpage] Elite Squad

    Greetings, fellow mapmakers

    I'm using my first post to announce a project which is currently in the making. This thread is about to give you guys a preview and will also constantly be updated until the release to inform you of the current state.

    Concept

    It's a team-hero-defence kind of map, where the players choose their hero out of several classes and defend themselves against hordes of enemies.

    A group of up to eight heroes (maybe 10 or even 12 as the project goes on) will be dropped at a high security military base, which is under attack by the Zerg. Each hero class will have unique abilities, weapons and so on. Players will earn money by killing zergs which they can spend on upgrades, new abilities and other stuff. There will be exterior areas (the base), as well as a large underground complex (the inside of the base). Depending on certain events, players can (or have to) make decisions, which will affect the game and the ending.(yup, different endings)

    This game will focus heavily on atmosphere. Although the scenario would fit it, this will be no horror game. Instead, it will focus on intense action, a cool atmosphere that makes you feel like "hell yeah".

    However, the game will have two versions cuz once I have the tech ready, there will most likely be a shooter version of this. This version would have a much more horror oriented gameplay and a darker environment. And it would probably be singleplayer. In any case, i will first finish the normal game and then start working on this, so it will take some time.

    Story

    coming soon... (will be important and is already roughly planned)

    Gameplay

    For now, just a list of additional features.

    • Vehicles (like tanks and mechs)
    • Interactive environment (security systems, teleporter, cameras, etc.)
    • Custom UI : Infobars, leaderboard and more to keep players updated
    • Revive system : players can revive dead allies for instant respawn
    • Customizable : players can set everything from UI to music according to their wishes
    • Dynamic difficulty
    • Dynamic weather system
    • Items and weapons to pick up
    • In-Game class change : players can change classes everytime they die
    The game is currently 70% done

    Also note that "Elite Squad" is NOT the final name for the map, just a project title. The final name will be published at release.

    Preview

    Just some pics of interiors to show the style of the game. Each one with a normal and a dark (for the shooter) version.

    See attachments for pics. ( just keeping this post nice and short ;) )

    Videos will follow once i have a proper YouTube account.

    Any Feedback is greatly appreciated. Ideas and suggestions too :-D .

    Posted in: Project Workplace
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