• 0

    posted a message on [Solved] creating a new unit and double click

    @Pshyched: Go

    it already has a different name... it's called Plague. and oh, I tried to change all the field in the Plague unit that read zergling to Plague just now, it worked :D thanks!

    (can't be more specific about the fields I changed, my editor isn't in english so I'd probably wrong names >.< )

    Posted in: Data
  • 0

    posted a message on [Solved] creating a new unit and double click

    Ok, so I have a fairly simple question, I couldn't find an answer using the search. I have created a new hero unit, copied from the zergling. it works well and like I want to, but the problem is when I double click on it, it'll select all regular non-hero zergling (and vice versa, if I double click on a zling, it'll select the hero as well).

    how do I make it so the hero zergling doesn't get selected when double clicking on a zergling?

    thanks.

    Posted in: Data
  • 0

    posted a message on When unit gets in region, do ...

    @Tekaichi: Go

    nevermind, it works. it's not under actors but under trigger though :)

    thanks!

    Posted in: Triggers
  • 0

    posted a message on When unit gets in region, do ...

    ok so it might sound like an easy thing to solve but I've tried lots of different things with no succes :( I have a map in which P1 has to defend against P2. P2 gets an infinite (respawning) army, and I'd like to do a trigger where if ANY unit from P2 gets into a particular region, then a unit is warped in for P1. I'd like that (the warp in) to happen only once.

    so far, I managed to get everything right (when unit gets in zone, warp in the right unit at the right place), except that the triggers works EVERY TIME a unit owned by P2 gets in the zone so I end up with tons of units when I wanted only one. I tried creating a variable that I set to 1, then by using a comparison (if "Var = 1 then warp, else do nothing" and of course I added +1 to Var when warping in my unit) but it didn't work, and tbh, I don't think it's the way to go anyways.

    how can I solve it? thanks in advance.

    side question : when I try to warp in immortals, they just appear and they don't have that warping animation zealots/sentries/stalkers/dt/ht have, I'd like to have something similar to that: how do I do that?

    Posted in: Triggers
  • 0

    posted a message on Simple question

    hello, I'm a new user here. sorry if this is in the wrong category.

    I have changed the model of the photon canon to look like XelNaga turrets, but unlike doodads, I can't rotate it to face the direction I want... how can I rotate buildings in one direction like doodads/units? (unlike regular photon canon, the model is symmetrical so it kinda matters.)

    thanks.

    Posted in: Data
  • To post a comment, please or register a new account.