Can anyone help with this? Currently the transition between my map is very ugly/crude. I'd like it to look a bit more natural, or at least less harsh. Is the answer just to change to a different skybox/fog colour? Or put cliffs at the borders like one sees in some maps. The skybox is set to Bel'Shir with a trigger, if that is in anyway helpful. I think this screenshot provides the best example of the problem.
I think if you make ramps from north -> south it's always steep, sideways and diagonal is like on the screen.
Yes, As much as I would like to take credit for that :P, I think those are just the characteristics of that ramp. I know that I DID do some of height adjustment there, but I don't think the difference is that pronounced.
Here are some shots of the (almost) complete 3rd base. Any help on fixing the skybox transition is much appreciated- I think I'm going to try fooling around with fog density now.
0
I'd stay out of the official Bnet forums without a bio-suit if I were you, it is a cesspool of QQ, BAW, whining, etc. Proper protection is essential.
0
Can anyone help with this? Currently the transition between my map is very ugly/crude. I'd like it to look a bit more natural, or at least less harsh. Is the answer just to change to a different skybox/fog colour? Or put cliffs at the borders like one sees in some maps. The skybox is set to Bel'Shir with a trigger, if that is in anyway helpful. I think this screenshot provides the best example of the problem.
0
@grenegg: Go
Is that what happens when Zeus and Jesus merge to form an archon?
0
:( sorry...
0
3rd base is done I think:
How does it look? Does the carrier fit in?
0
Let's just keep that between you and me. Otherwise the intertubes might implode in on itself.
0
@Segento: Go
Aww shucks. ty ty
0
Yes, As much as I would like to take credit for that :P, I think those are just the characteristics of that ramp. I know that I DID do some of height adjustment there, but I don't think the difference is that pronounced.
0
@Rushhour: Go
0
Here are some shots of the (almost) complete 3rd base. Any help on fixing the skybox transition is much appreciated- I think I'm going to try fooling around with fog density now.
0
Yes... I noticed that... I have no clue how to fix it. Atleast it's better than the black though...
0
I tried to add some of that in. Here is some of it /w the variation. Was this better/worse? Thanks for all the input/help everyone!
0
@Chiquihuite: Go
Camera bounds are full atm, it just shows black at the edges of the map.
0
The skybox is now visible, but I have two problems:
1. Skybox does not display in game. 2. I can't change the skybox from Xil
Can anyone help with this?
0
/facepalm Realized I can just use configure controls.