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    posted a message on Destroyed Convoy + Zerg Encroachment
    Quote from Mozared: Go

    I'd say make it more organized, smaller, and less creep-y. creep spreading outside of the Zerg base works, but they generally do not simply leave creep all over an attack scene. With 'more organized' I mean the direction of the vehicles and all. It's not an odd thought that some vehicles may have toppled over in the attack, but in some cases it looks like they were just driving all over the place. If an 'ambush' took place, they are more likely to have either ran (which would leave a line/trail of broken carts) or attempted to hold their ground, which would create one line of all carts facing the direction of their destination (as in they were driving convoy-style and all just stopped their vehicles).

    Doing some of the side area of this terrain would help a lot too, as it gives a sense of direction. Right now it's really just a simple mess of convoy cars covered by creep, without any clues as to where they were going or what they were doing.

    Edit: Maybe you can make one consolidated thread for your entire map? I'd be happy to give all feedback there.

    Thanks. I'm going to get to work on that now. And I'll start posting under the "Redux" read solely now.

    Posted in: Terrain
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    posted a message on Zerg Terrain: Redux
    Quote from Mozared: Go

    You improved it quite a bit, good job, I like seeing your progress. The things that come to mind for me are A) terrain heighting. Try and create some hills, lower some canyons, raise some mountains. B) the 'walkable' part is a bit empty, there's "just creep" there. I can understand this balance-wise, but if you want to improve the looks I'd suggest adding some doodads or units there to make it seem a little less bland. C) You've still got the creep-on-cliff problem. I think the place would look better if there was creep on the cliffs as well. I'm just a bit stumped as to how this works myself, haven't been able to really find anything out.

    Overall; nice job. I quite like the whole place.

    Thanks! I realize there is still a lot to be done. As for the creep on cliffs, I don't think it's possible to make it appear during gameplay, only in the editor.

    Posted in: Terrain
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    posted a message on Destroyed Convoy + Zerg Encroachment

    This is my attempt at a convoy which was destroyed by the zerg. They were the last survivors trying to escape the zerg assault on the nearby colony. Needless to say, they failed to escape the zerg and were massacred. The creep has begun to encroach from the zerg lair onto the planet's surface. Keep in mind some areas around the convoy are very unfinished.

    If you can, any criticisms or tips on how to improve this are GREATLY appreciated.

    Posted in: Terrain
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    posted a message on Zerg Terrain: Redux

    I've (in my mind anyway) improved and updated it. I've added some more detail and doodads. As I suppose this information is relevant, this area is intended to be the starting area for the zerg character in my map, and the spawning pool is intended to be a shop.

    On that note, what should I improve?

    • ignore those random marines sitting about*
    Posted in: Terrain
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    posted a message on Creep: y u no appear?

    Is there any way to make creep appear in places like this, where(apparently) the game doesn't want it to? The first two pictures are in the editor, before/after application of creep tumours. The final shot is in-game.

    On an unrelated note, is there a way to make certain unit's life bars not appear, even if the player has life bars turned on? It looks really bad for those creep tumours.

    Posted in: Terrain
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    posted a message on My Zerg Terrain: How does it look?

    @Alevice: Go

    Not to inflate your ego any further, but that looks great.

    Posted in: Terrain
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    posted a message on My Zerg Terrain: How does it look?
    Quote from Mozared: Go

    Since I'm not sure about the creep on cliffs (it should work naturally? I'm confused), this is all for now.

    Creep does not appear on certain areas, and parts of the tops of cliffs is apparently one of them.

    Posted in: Terrain
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    posted a message on My Zerg Terrain: How does it look?

    If only Blizzard would release a creep tool. :/

    Posted in: Terrain
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    posted a message on Anyone here a Marine or was a Marine?

    Naw, I was a Marauder. The pay was better.

    Posted in: Off-Topic
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    posted a message on My Zerg Terrain: How does it look?
    Quote from Mozared: Go

    Omni-lights are doodads in the 'environment' tab. They are basically invisible 'points' that emit light. These lights allow you to simulate, say, a green glow from your spawning pool.

    As for the creep - I couldn't decide whether I liked the creep on the cliffs, but with your latest change I think I can safely say I liked the old way better. It's more original and looks a little bit less 'fake'. The new thing has these cliffs as 'boundaries' for the Zerg infestation, while in reality Zerg doesn't work that way. Why would a stupid hill stop their mucus?

    Overall I like it, especially the glade with the Spawning Pool. It's just a touch empty, but that makes sense seeing as how there's no units placed yet.

    The original shot, where the creep covered everything, was a glitch unfortunately. I thought I could beat the random no-creep spots which appear on cliffs by making miniature creep tumours(which is why you can't see any) and placing them all over cliffs/tight specs etc. But as soon as I went into test mode, they disappeared :( . If you know how to apply creep better, it would be much appreciated. Thanks for the positive comments!

    Posted in: Terrain
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    posted a message on My Zerg Terrain: How does it look?

    Image wouldn't show...

    Here it is:

    Posted in: Terrain
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    posted a message on My Zerg Terrain: How does it look?
    Quote from Redknox1994: Go

    I think there is too much creep, there need to be some tiles too, so i will upload a map and i made in a hour, it isn't done at all, soo don't take it as something of high skill. But it should show some basics i hope.

    The map is made for this, and nothing else.

    Hope it helps (:

    Remember to click V for view it like In-game or else you will get your eyes burned.. /:

    I was actually having a problem with creep... does this look better?

    Posted in: Terrain
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    posted a message on My Zerg Terrain: How does it look?

    Zerg

    Zerg

    Is this what you mean by omnilights? (I'm kind of a n00b :P)

    Posted in: Terrain
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    posted a message on My Zerg Terrain: How does it look?
    Quote from Yaos01: Go

    1) Too flat 2) make use of omnilghts 3) let us know better where walls and paths are

    This in a work in progress - so the I will address the uniform texture and paths will be addressed as it goes forward. Thanks for pointing that out. But what are omni-ligths? I did take the picture without lighting, but I don't know what those are >.<

    Posted in: Terrain
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    posted a message on My Zerg Terrain: How does it look?

    How does it look? Any critiques are welcome.

    Zerg

    Zerg

    Zerg

    Zerg

    Zerg

    Posted in: Terrain
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