Do I go to the actual requirement itself or the place where you can change which requirements the building has under the units build ability? Either way I do not see the constant field. Also, if I wanted to have at least 3 why would I change the value to 2?
I know how you can make buildings require that you have another building, but is there anyway to make it so it requires a certain number of a certain building, say for example, 3 refineries to build a factory?
I did not remove the Validator because I didn't want the slow Effect to affect certain types of units.
Ok, it looks like I did not change the Effect in the weapon (and it works now, thanks) but I thought changing the attack Effect in the Actor was all I needed to do. Since that isn't so, what's the difference between changing the attack Effect in the attack Actor and the Effect in the weapon?
So, I duplicated the Effect, Behavior, and Validator for the Marauder Slow Effect. I made a new Set Effect that allows me to apply the Damage Effect and the Slow Effect to the target then changed the field for the Attack Effect in the attack Actor to the Set Effect. I also adjusted the copied Validator so it didn't require the upgrade, etc, but it doesn't seem to be working. The unit I'm giving the effect to is the Broodling (in case that has something to do with it, though I changed its name.) If need be I can upload the map.
The Firebat in my map seems to have the ability to burn out the enemies inside bunkers when shooting them. How do I turn off friendly fire for this so it only affects enemy units/bunkers and not my own or my allies?
I can change the scale of the unit's model, and some sort of field with radius in the name in the unit, but the units still collide as if they were smaller. is there a way to increase the collision radius?
I use a trigger to make the health of created units increase over time. Is there a way to modify their armor? I don't see it in the modify property action.
I made the neosteel bunker upgrade able to be used five times. How do I get the button to disappear after five upgrades so you don't pay for another upgrade which doesn't work?
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Do I go to the actual requirement itself or the place where you can change which requirements the building has under the units build ability? Either way I do not see the constant field. Also, if I wanted to have at least 3 why would I change the value to 2?
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I know how you can make buildings require that you have another building, but is there anyway to make it so it requires a certain number of a certain building, say for example, 3 refineries to build a factory?
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Oh, alright. The Actor system has always confused me. Thanks for your help.
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@DrSuperEvil: Go
I did not remove the Validator because I didn't want the slow Effect to affect certain types of units.
Ok, it looks like I did not change the Effect in the weapon (and it works now, thanks) but I thought changing the attack Effect in the Actor was all I needed to do. Since that isn't so, what's the difference between changing the attack Effect in the attack Actor and the Effect in the weapon?
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So, I duplicated the Effect, Behavior, and Validator for the Marauder Slow Effect. I made a new Set Effect that allows me to apply the Damage Effect and the Slow Effect to the target then changed the field for the Attack Effect in the attack Actor to the Set Effect. I also adjusted the copied Validator so it didn't require the upgrade, etc, but it doesn't seem to be working. The unit I'm giving the effect to is the Broodling (in case that has something to do with it, though I changed its name.) If need be I can upload the map.
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The Firebat in my map seems to have the ability to burn out the enemies inside bunkers when shooting them. How do I turn off friendly fire for this so it only affects enemy units/bunkers and not my own or my allies?
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Oh! Thank you.
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@silvermage: Go
I apologize.
@LanceDH: Go
I have not. I'm guessing inner radius and radius are what I should change if it is a ground unit?
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I can change the scale of the unit's model, and some sort of field with radius in the name in the unit, but the units still collide as if they were smaller. is there a way to increase the collision radius?
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@KorvinGump: Go
Thank you, but I can't find where/how to get the "LifeArmor" field.
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I use a trigger to make the health of created units increase over time. Is there a way to modify their armor? I don't see it in the modify property action.
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Bump.
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When I get to the part about adding the upgrade to the research ability, my upgrade isn't in the list to choose from.
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I made the neosteel bunker upgrade able to be used five times. How do I get the button to disappear after five upgrades so you don't pay for another upgrade which doesn't work?
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Thanks, it works.