I have a problem with the map that I’m working on. I’m not sure is it something that I clicked on or some bug ,but from several days I can’t add or paste new triggers or placing units on the map. When I try to put an object on the map I receive:
A document section must be active in order to place objects (see Sections menu)
I can’t find such a menu. In tools there is some selection mode but it is doing nothing.The problem accusers only on my map.
I manage to make it work with some ridicules trigger and illogical requirements:
Events Unit - Any Unit uses (Pyro) - (Pyro) - Fire wall at Generic1 - Any stage (Ignore shared abilities)
Actions General - Switch (Actions) depending on (Current level for ability (Pyro) - Fire wall 1 on (Triggering unit))
Cases General - If (0)
Actions
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to 7
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to -7
General - If (1) Actions
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to 7
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to -6
General - If (2) Actions
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to 7
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to -5
......
I put both abilities in the “learn new ability” and put a different icon on the two-charge ability and make it disappear after one level. In the command card I put the two abilities with the same icon on top of each other and the one-charge ability disappears after you put a point on the two-charge ability. But in the “learn new ability” you still use the one-charge ability to level up. And because of a bug that “learn new ability” eats one point gust to show an icon it works perfectly.
I have hero ability (7 Levels). I want to make other ability that changes the max charges from one to two. I didn’t found any way trough behavior or other way with the data editor to add a charge. Then I tried to make a second ability that is a copy of the first, but with two charges max and swap them with triggers. The problem is with setting the level of the second ability to be equal to the level of the first. I use:
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to 1
Or
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to (Current level for ability (Pyro) - Fire wall 1 on (Triggering unit))
I only can set the level of the ability to 3, 5 and 7. It uses some internal formula that is 2 times the input + 1 and on top of that Integer. Can any one think about a solution?
I load the attacking waves in the variables in my map like I did in Warcraft 3, it looks grate, but it is inflexible. If I want to add a wave between others I need to change all indexes. I wonder is there a better way to load the waves in the variables?
I want to know what is the proper way to copy units? Let say I want to make a hero out of a Thor, I want maybe to change something about the model and weapons, and keep the way it is transported. What to duplicate?
If I duplicate everything I will end up with a bunch of unused things and I wouldn’t get working weapons, some fields will be wrong and I manually need to change them.
What is the best procedure to copy and then name/rename to ensnare that everything is working and easy to find what is part of what?
0
I have a problem with the map that I’m working on. I’m not sure is it something that I clicked on or some bug ,but from several days I can’t add or paste new triggers or placing units on the map. When I try to put an object on the map I receive:
A document section must be active in order to place objects (see Sections menu)
I can’t find such a menu. In tools there is some selection mode but it is doing nothing.The problem accusers only on my map.
0
Thank you for your time!
I manage to make it work with some ridicules trigger and illogical requirements:
Events Unit - Any Unit uses (Pyro) - (Pyro) - Fire wall at Generic1 - Any stage (Ignore shared abilities)
Actions General - Switch (Actions) depending on (Current level for ability (Pyro) - Fire wall 1 on (Triggering unit))
Cases General - If (0) Actions
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to 7
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to -7
General - If (1) Actions
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to 7
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to -6
General - If (2) Actions
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to 7
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to -5
......
I put both abilities in the “learn new ability” and put a different icon on the two-charge ability and make it disappear after one level. In the command card I put the two abilities with the same icon on top of each other and the one-charge ability disappears after you put a point on the two-charge ability. But in the “learn new ability” you still use the one-charge ability to level up. And because of a bug that “learn new ability” eats one point gust to show an icon it works perfectly.
0
I can’t edit tooltips in my map anymore. When I try to edit them the coloring of the text is messing up.
0
@DrSuperEvil: Go
This is This is exactly what I want to do ,but the problem I have is when I levelUP ability 1 how to set the same level of ability 2.
0
I have hero ability (7 Levels). I want to make other ability that changes the max charges from one to two. I didn’t found any way trough behavior or other way with the data editor to add a charge. Then I tried to make a second ability that is a copy of the first, but with two charges max and swap them with triggers. The problem is with setting the level of the second ability to be equal to the level of the first. I use:
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to 1
Or
Unit - Set level for (Triggering unit) ability (Pyro) - Fire wall 2 to (Current level for ability (Pyro) - Fire wall 1 on (Triggering unit))
I only can set the level of the ability to 3, 5 and 7. It uses some internal formula that is 2 times the input + 1 and on top of that Integer. Can any one think about a solution?
0
Thank you!
0
I load the attacking waves in the variables in my map like I did in Warcraft 3, it looks grate, but it is inflexible. If I want to add a wave between others I need to change all indexes. I wonder is there a better way to load the waves in the variables?
0
I have the same problem with the siege tank.
0
I want to know what is the proper way to copy units? Let say I want to make a hero out of a Thor, I want maybe to change something about the model and weapons, and keep the way it is transported. What to duplicate?
If I duplicate everything I will end up with a bunch of unused things and I wouldn’t get working weapons, some fields will be wrong and I manually need to change them.
What is the best procedure to copy and then name/rename to ensnare that everything is working and easy to find what is part of what?