anyway to basically say (if minerals are 0, then do action), for some reason I cant make a variable that represents the amount of minerals (as in I dont know how to make a trigger that adds the amount of new minerals being harvested to itself) nor does it let me say flat out if minerals = 0.
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@xf11: Go
solved it, just made a trigger that basically is this
Variable - Set (variable name) = Player 1 Minerals
ez does it, thanks anyways though
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where is that?
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anyway to basically say (if minerals are 0, then do action), for some reason I cant make a variable that represents the amount of minerals (as in I dont know how to make a trigger that adds the amount of new minerals being harvested to itself) nor does it let me say flat out if minerals = 0.
anyone have any suggestions?