Is there a tutorial somewhere to explain how to change minimap images, then? I mean, it's just a UI element... so it should be possible to simply swap the image file there, the same way you can change a portrait or wireframe, etc.
Would it be possible to generate a minimap for each water level using the map editor (like, save the map at different levels and then extract the minimaps) and use a script or something to switch from minimap.tga to minimap2.tga when the level changes?
None of those seem to work. I should also note this is a melee map, so disabling the UI and switching screen modes is out of the question even if they did work.
I checked out a few of the Blizzard campaign maps that have rising lava, and noticed the minimaps don't update on those either. So basically, the minimap seems to only render at the start of the game which is the issue. Is there perhaps a way to custom script a minimap refresh or something?
Related but unrelated, I'm going to need to restrict access to flooded areas. I noticed with lava there is a trigger to kill units on low ground or something. Is there perhaps a way to block ground movement by height? Or am I going to have to manually place pathing blocks all over the map and add/remove them as needed?
So, I'm actually surprised I can't find any info on this. I figured more people would be playing with water levels by now.
Anyway, when you raise/lower water levels via triggers, the minimap doesn't update. So, let's say you have a map that gets flooded. Well, after the water level rises, the minimap doesn't update at all and still displays it as if there was no water. As you can imagine, it's really bothersome.
I can't seem to find a trigger to redraw the minimap, so I was wondering if anyone else has, or if there's another way to redraw it. I can't imagine Blizzard overlooking something this major with the editor, but I've been wrong before.
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Is there a tutorial somewhere to explain how to change minimap images, then? I mean, it's just a UI element... so it should be possible to simply swap the image file there, the same way you can change a portrait or wireframe, etc.
0
Would it be possible to generate a minimap for each water level using the map editor (like, save the map at different levels and then extract the minimaps) and use a script or something to switch from minimap.tga to minimap2.tga when the level changes?
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None of those seem to work. I should also note this is a melee map, so disabling the UI and switching screen modes is out of the question even if they did work.
I checked out a few of the Blizzard campaign maps that have rising lava, and noticed the minimaps don't update on those either. So basically, the minimap seems to only render at the start of the game which is the issue. Is there perhaps a way to custom script a minimap refresh or something?
Related but unrelated, I'm going to need to restrict access to flooded areas. I noticed with lava there is a trigger to kill units on low ground or something. Is there perhaps a way to block ground movement by height? Or am I going to have to manually place pathing blocks all over the map and add/remove them as needed?
0
So, I'm actually surprised I can't find any info on this. I figured more people would be playing with water levels by now.
Anyway, when you raise/lower water levels via triggers, the minimap doesn't update. So, let's say you have a map that gets flooded. Well, after the water level rises, the minimap doesn't update at all and still displays it as if there was no water. As you can imagine, it's really bothersome.
I can't seem to find a trigger to redraw the minimap, so I was wondering if anyone else has, or if there's another way to redraw it. I can't imagine Blizzard overlooking something this major with the editor, but I've been wrong before.