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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread
    Quote from TheSkunk2: Go

    I got that for the most part, I just wasn't sure how to view the contents of the MPQ in order to get at the DocumentInfo file, I guess I need an MQP editor?

    At the moment (I don't remember it doing this before) the editor is creating folders with my map name but ending in .temp which shows all the contents (including the DocumentInfo file) can I just change it in this temporary folder, then?

    MPQ editor is NOT recommended.

    Use your editor to save your map as StarCraft II Component Folders (.SC2Components)

    And you will found that your map become a folder.

    Just directly modify the files in it.

    And then you can either resave your Component back to .SC2Map or continue use the folder.

    It's also the BEST way to import files into your map!

    - It's something I think the all SC2mapster members need to learn about.

    It's also good for version control.

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread
    Quote from TheSkunk2: Go

    "Next time such thing happens, Manually change the DocumentInfo file in your mod, and then save your map with the editor again. Work for any kind thing that require a Dependency change."

    Thanks for the tip. Not sure how to change the "DocumentInfo File" but I guess I'll just figure that out the next time I have this issue.

    Each map is a MPQ archive. In the archive, these always be a a file named 'DocumentInfo' (no suffix). It's a txt file that you modify directly.

    etc.

    <?xml version="1.0" encoding="utf-8"?>
    <DocInfo>
        <Dependencies>
            <Value>bnet:Liberty (Campaign)/0.0/999,file:Campaigns/Liberty.SC2Campaign</Value>
        </Dependencies>
    </DocInfo>
    

    You can modify the Dependencies here.

    Note this file is for editor only, change it won't auto update your map's actual dependency. After change this, you will need to open the map with editor and save it with the edit again to make the editor regenate the map head file.

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread
    Quote from TyaArcade: Go

    No worries! Thank you for all you're doing regarding support for this patch.

    The weapon icon just get a redundant layer which its picture is a button border.

    So just get rid of this layer (set LayerVisible to false) should fix it.

        <Frame type="EquipmentIcon" name="GameUI/UIContainer/ConsoleUIContainer/InfoPanel/InfoPaneHero/WeaponIcon" file="GameUI">
            <LayerCount val="3"/>
            <LayerVisible val="false" layer="2"/>
        </Frame>
    

    you can also change the texture of the layer to other things, like. <Texture val="@@UI/ButtonBorderEquipment" layer="2"/>

    Posted in: General Chat
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    posted a message on You can submit bug/suggestion for my War3 Mod here
    Quote from Forge_User_35318422: Go

    Renee, I am experiencing one more bug, I am not sure if it's from your mod this time tho. It's kind of a weird one.

    The event is "Unit - Any Unit takes Fatal or Non-Fatal Any damage (from Any effects)"

    The Condition that causes the error is "(Player (Owner of (Triggering unit)) treats player (Owner of (Attacking Unit)) as Ally) == True" gives an error. It says that the player detected (16) is over the maximum allowed (15). The Condition is named "Get Relationship Between Players".

    The error appears when I attack any player. Even my own units. I am using Player 1 to test my map.

    Edit: The bug always appears when trying to get Owner of Attacking Unit. It returns 16. No matter with which Player I attack.

    Edit: It's happening with Starcraft 2 Units too.

    Fix: Using the event "Unit - Any Unit is attacked with Any Weapon" instead of the other one fixes the problem. Rather a workaround tho.

    You will need to use Damging Unit to get the Attack for Unit Damaged events

    And Attacker Unit is for Unit Attacked events.

    Posted in: Warcraft Modding
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    @Zer0skiller:

    This thing still works, believe me.

    Quote from TyaArcade:
    Quote from Renee2islga: Go

    @TyaArcade: Go

    Override the hero atk frame could work. I've already fixed it in the war3 mod.

    Would you mind posting the XML text that you used to fix the missing hero weapon icons if you have the time? Thanks!
    ----

    Please wait for 20 min. No pc off-hand

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    Quote from kelsonTD:
    I've observed the editor randomly inserting a unicode FEFF (\xEF\xBB\xBF) at the start of LocalizedData/ObjectStrings.txt It doesn't appear to cause any errors, but thought it might deserve additional investigation.
    ----

    Have you used UTF-8 when viewing?

    Also anything in ObjectStrings.txt doesn't matter much, in worst case it just mess up your prefix/suffix in the data editor.

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    Quote from wargirlwargirl:
    I keep encountering the same no way to fix it for now! This are really DARK DAYS for mapmakers. :-(
    ----

    You didn't mention what kind of issue you encountered.

    If it is the label error thing, just adjust your label's height.

    Even it shows on offical label, you can still override them.

    Or simply ignore these messages - since they don't matter.

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    Quote from TheSkunk2:
    So is anyone else having trouble with the War3 Data Mod still? As Traysent said, its back up; but there is a new version, and I can't get my map to switch to the new version. Anyone else having similar problems, or am I doing something wrong?

    Specifically, I go to dependencies, right-click on the data mod and click "Modify", select the latest version, hit OK, and it does this indefinitely: http://i.imgur.com/4APZjLH.jpg

    Edit:

    Well I got it working, but I still don't know how, so I can't help anyone who asks.

    For one thing, it will RANDOMLY sometimes still load 1.0 successfully and other times not. I tried opening it on a different PC to see if that would help, and by chance it loaded 1.0 successfully (which only happened to me twice, once on this PC and once on the other one)

    Then I also tried saving it as a new file, which I didn't try before, and then I added 1.1 and it worked.

     So was it the other PC? Was it 1.0 loading right by luck? Was it by saving it as a new file? I have no idea, but its working now
    ----

    Next time such thing happens,

    Manully change the DocumentInfo file in your mod, and then save your map with the editor again.

    Work for any kind thing that require a Dependency change.

    Posted in: General Chat
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    Quote from Zer0skiller:
    Pitfall: Behaviour abilities button never appears back. Before patch, when u cast the ability, the button dissapears and reapears after the behaviour or cd has ended.

    Solution: duno atm, mb someone does?
    ----

    3.0 just changed the type of the abilities' Behavior field.

    Check the field again and see if it still display the right behavior.

    The thing can still work though.

    Posted in: General Chat
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    posted a message on BlizWizard Questions

    Quote from willuwontu:
    @ArcaneDurandel: Go

    I noticed in your wizard example you use "CBehaviorLinkArray" type. I've tried replacing behavior with the other catalogs (such as "CEffectLinkArray"), but it doesn't work, any ideas on how to create link arrays to other things?


    There is, no such a type named CEffectLinkArray.

    CBehaviorLinkArray is also a new type which just added in 3.0

    It is used to set multiple behavior for CAbilBehavior.

    Posted in: General Chat
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    posted a message on Adapt your older maps to War3 Mod 3.0
    Quote from KorvinGump: Go

    @Renee2islga: Go

    I uses latest version for my map and it works fine with your new update. It were broken, but i resaved my map and it's fine now, new behavior ui looks cool.

    Thanks :)

    Posted in: Warcraft Modding
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread

    Ultimate solution for all your “can't import custom texture” issues:

    Use ComponentList.

    Posted in: General Chat
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    posted a message on Adapt your older maps to War3 Mod 3.0

    War3 Mod 3.0 is just published for all regions.

    It brought foundational updates, and the trigger Lib ID of War3 Extra (GA) also changed.

    For old maps used war3 mod, it's vital to remain with 2.0 war3 mod dependency.

    If you still want to forcely update your map with war3 mod 3.0, you can try these step.

    Please remember it contains risks, so don't do this if you don't have backups.

    1. Backup your map file, backup old War3 Mod files.
    2. Download and update all the local War3 Mod files to the last version
    3. Extract the file named 'Triggers' inside of your map archieve (via mpqeditor or via ComponentList)
    4. Open this Trigger file with notepad or other text editor.
    5. Search all string Library="755ACB0A", and replace them with Library="GAwX"
    6. Insert the Triggers file back to your map.
    7. Reopen your map with the new editor.
    8. Save your map again with the editor.
    9. You can ask here if there are extra issues that block the update.
    Posted in: Warcraft Modding
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    posted a message on Chain Lightning can't target Ghouls
    Quote from LeafyVegetable: Go

    Bug report: chain lightning cannot target Ghouls, says must select a unit. Apparently it thinks the ghoul is not a unit. I confirmed the ghoul can indeed be damaged by the archmage's blizzard so it is not spell immune.

    Would greatly appreciate a fix. Thank you.

    Also, why is it when I try to publish to another region besides NA it says header not available?

    Appreciate all you do Renee, you're awesome. Please don't take this the wrong way, I just really need a fix. Doesn't mean I don't respect you :P

    Since the game just get updated. It's possible that some regions are still undergoing maintenance.

    Please try it later.

    Also the chain lightning seems work for ghoul. have you updated all the sub mods to the lastest?

    Posted in: Warcraft Modding
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    posted a message on Patch 3.0 Map-Maker Troubleshooter Thread
    Quote from TyaArcade: Go

    Hero weapon icons are no longer being displayed.

    This is a completely unmodified UI using a unit with a veterancy behavior. The weapon icon should be displayed, but is not. This happens with any weapon, including ones made by Blizzard.

    I don't have a solution for this.

    Override the hero atk frame could work. I've already fixed it in the war3 mod.

    Posted in: General Chat
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