basically the tirgger is initially off, i then turn it on in another trigger, but the Actual spawning or unburrowing dosent work any help would be apprechiated.
Starting Lings
Events
Game - Map initialization
Local Variables
Conditions
Actions
General - Repeat (Actions) 20 times
Actions
Unit - Create (Random integer between 1 and 3) Zergling (Burrowed) for player 15 at (Random point in Spawn zlings) using default facing (No Options)
Unit - Order (Last created unit) to (Zergling - Unburrow) (After Existing Orders)
General - Wait 0.25 Game Time seconds
Unit - Order (Last created unit) to ( Attack targeting (Unit attached to Spawn zlings)) (Replace Existing Orders)
General - Wait (Random real between 0.5 and 2.75) Game Time seconds
Well, eversince a few weeks ago the "Monolith Light Bridge" doodad has stopped working ingame, on any of the maps i make, they just dissapear ingame.. any help would be appreaciated.
Tansey.
0
basically the tirgger is initially off, i then turn it on in another trigger, but the Actual spawning or unburrowing dosent work any help would be apprechiated.
Starting Lings
Events
Game - Map initialization
Local Variables
Conditions
Actions
General - Repeat (Actions) 20 times
Actions
Unit - Create (Random integer between 1 and 3) Zergling (Burrowed) for player 15 at (Random point in Spawn zlings) using default facing (No Options)
Unit - Order (Last created unit) to (Zergling - Unburrow) (After Existing Orders)
General - Wait 0.25 Game Time seconds
Unit - Order (Last created unit) to ( Attack targeting (Unit attached to Spawn zlings)) (Replace Existing Orders)
General - Wait (Random real between 0.5 and 2.75) Game Time seconds
0
Well, eversince a few weeks ago the "Monolith Light Bridge" doodad has stopped working ingame, on any of the maps i make, they just dissapear ingame.. any help would be appreaciated. Tansey.