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    posted a message on UI developer Needed!
    Ok, so I am working on a Map for starcraft that makes the game like what it was for Command and Conquer Red alert, Tiberian Dawn ect. I've made a dodgy copy of what I would like to see done, but I know it's not good. Mainly because I can't do Photoshop stuff. SO here lies my problem. I am in need of a person who can Develop a User Interface like that of the command and conquer style with the HUD going along the side. This is what I've come up with; If you're able to help, please do not hesitate to send me a PM. I am serious about this map. PS> I know there's blank spots and stuff, i'm not bothering to fill them in, as I cant. Haha PPS> The hud is supposed to be on the other side. I forgot to Mirror it..
    Posted in: Artist Tavern
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    posted a message on Creating Triggers and Custom UI.

    @Kafoso: Go

    I'll get back to you on that one..

    I've still got a while left on creating the map. I just thought iId see if I can get anyone to help me early on to save the hassle later.

    Posted in: Triggers
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    posted a message on Creating Triggers and Custom UI.
    Hello, I've been creating a map for a few days now, and I've thought about it a bit, and realized, I can't actually do any triggers or coding to create a custom UI, which has made my map quite useless. So here lays my problem. I need people(s) to help me with what I need done.. And at the end of the map creating process, I can give you credit for what you do ect. If anyone is able to help out, then please, do not hesitate to send my a PM. Cheers in advance to you all!
    Posted in: Triggers
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    posted a message on Odd Textures
    Quote from Telthalion: Go

    You have hidden terrain cells showing.

    Press Ctrl-T.

    You sir. Are a genius! :D

    Thanks heaps! Now I can use the grid to place stuff better! :)

    Posted in: Terrain
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    posted a message on Odd Textures
    Ok so, I've noticed lately that whenever I go out of cinematic view in the Galaxy Editor, the terrain textures seem to stretch up the sides of the cliffs.. Does anybody know what the problem is, and/or how to fix it? I've got a few test images to show what I mean if you're lost.

    Posted in: Terrain
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    posted a message on Custom Texture Palette

    Ah, I just found it, and then checked hah. For anyone who needs help on this. Here is how to do it.

    1. Create a new Map. Choose ANY texture template.
    2. Click Map > Map Textures
    3. Click on "Modify"
    4. Right Click on ANY Default texture template, and press Duplicate.(Note, this is not necessary, but it's what I did.)
    5. On the Right side, scroll down until you see "Textures - Blend"
    6. Double Click that, and then Remove or Add your desired texture! :D

    Enjoy guys!

    Posted in: Terrain
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    posted a message on Custom Texture Palette

    How do I make so I am able to use multiple textures from different maps?

    eg, Using the Ulaan Sand on an Agria map.

    Posted in: Terrain
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    posted a message on Upgrades

    @Slaysem: Go

    Well, I want it for all players. Which one would be easier to do?

    Posted in: Triggers
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    posted a message on Upgrades

    How do I set it so that a certain upgrade is already upgraded?

    eg, I want Siege Mode to be already researched.

    Any help would be appreciated Hurzty.

    Posted in: Triggers
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    posted a message on My first Terrain Screenshot

    Wow, it looks great buddy! Keep up the good work! (Y)

    Posted in: Terrain
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    posted a message on Cliff Height

    Ah dang. Thank's anyway mate :)

    And hey, if you know anybody that is good with Triggers, cause i'm useless with them haha. Could you get them to PM me, as the map i'm doing may need a few triggers and i'd have no idea how to do any of them :)

    Cheers!

    Posted in: Terrain
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    posted a message on Cliff Height

    I've had a look through the first couple of pages and couldn't see a thread concerning what I needed to know.

    I'm making a City Survival map, and I need to make the Cliff Height higher, I was wondering if it is possible to make the cliff higher than 2, as it would look better having more height than only 2 levels of elevation.

    Thanks, Hurzty.

    Posted in: Terrain
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