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    posted a message on [Ability/User Interface]Hero Inventory Page

    @StedNark: Go

    cant... figure... it... out...

    Posted in: Triggers
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    posted a message on simple trigger simple answer

    you probably want "follow unit group with camera" when you select it, it should say "follow for player 1 (Last Created Units) with the camera and clear current target" change "Last Created units" to "Convert unit to unit group" and then put your unit in there then change "clear current target" to "Keep current target"

    Posted in: Triggers
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    posted a message on [Ability/User Interface]Hero Inventory Page

    Is it possible to open a hero inventory page with triggers? I'm not even sure how opening/closing the inventory page works, because as far as I can tell it isn't opened with an ability (there is no execute action under ability commands for the ability).

    But under ability info for the ability, it links a button and inventory page to the ability, but I can't find anyway to control any of this with triggers.

    Posted in: Triggers
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    posted a message on Number Loop.

    @PBobbert: Go before the first loop you have run a pick each integer loop from 1 to (number of start locations) then set your spawn location to spawn(picked integer),

    I hope thats what you wanted, and I think it should work, good luck.

    Posted in: Triggers
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    posted a message on How to get damage of weapon/effect using triggers?

    I want to get the damage from a units weapon, or ability so I can display it in a dialog, but I can't figure out how you could get the damage from a weapons effect, let alone what weapon the unit is using.

    Hoping someone has an idea, thanks.

    Posted in: Triggers
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