i have a short question for the campaign unit SM-Zergling. I can remember that this unit runs in one of the cinematics on char but in the previewer there is no animation for it.
i give u a short inside how i made this.
- first step made those campaigne units to doodads, place them as u want and add 2 cameras.
- add cinematic mode so u dont have interface, test the map and run fraps.
- first scene is done.
- place ur stuff for the second shot. run fraps.
- same for the third and last scene.
- take the 4 scenes into sony vegas, add effects and sound.
- render, done.
so unfortunately this map dont exist anymore. but overall this is not a big deal. dont give me so much credit when other guys do this awesome stuff with the editor i couldnt even think of lol :D
i got some new information about the problem. it seems like every model (banshee, medivac, battlecruiser) would fly normaly straigt to the point with there COCPIT AHEAD. but as soon as i change the modell to SMHyperionExterior the unit flys with his right side to the point. so i have to change the banshee, medivac or battlecruiser to fly with their left side to the point, then change the modell so it would fly with is head first.
i only made a unit with a different model ( battlecruiser to SMHyperionExterior) and let it fly to a point. but when the trigger starts the ship turns 90° around and then fly to the point. o.O
Unit - from Battlecruiser [207.35,255.81] (attack targeting point 001) order (pre existing commands)
i have the german version so this is from google translator. but u see its right ~
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they should not die^^
and ur unit composition is nice. 2 mutas 1 coruptor 1 broodlord adding up to 200.
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wow thats pretty close.
can u make it that the units fly in a circle with 200 units?
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hey guys,
so i need your help with a complicated trigger and i have no idea how to make such things because im am mainly a terrainer :O
i look for a flying zerg swarm with different flying highs. its pretty hard to explain but u can see it in this video at 0:52 in the backround.
i guess its something with regions and unit groups and stuff. if u help me i will give u credits in the movie where i gonna use this trigger :) thx
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i founds some on youtube but not really indepth ones. i always looking forward to some kind of tutorial like this
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will there be footsteps?
i really missed those in the video
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waiting for the christmas present
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hi guys,
i have a short question for the campaign unit SM-Zergling. I can remember that this unit runs in one of the cinematics on char but in the previewer there is no animation for it.
so how can i get on this animation.
0
i give u a short inside how i made this. - first step made those campaigne units to doodads, place them as u want and add 2 cameras. - add cinematic mode so u dont have interface, test the map and run fraps. - first scene is done. - place ur stuff for the second shot. run fraps. - same for the third and last scene. - take the 4 scenes into sony vegas, add effects and sound. - render, done.
so unfortunately this map dont exist anymore. but overall this is not a big deal. dont give me so much credit when other guys do this awesome stuff with the editor i couldnt even think of lol :D
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y he waves with his hands or something like that. wont really fit into that scene. hes more like the thinker u know. the best animation would be with his hands in the pockets but there is none. like this: http://media.giantbomb.com/uploads/0/1643/210806-ss13_hires_large.jpg
and i cannot animate myself :(
unfortunately the phonograph is bound with the door of the room so if i would change it as u explain the door would fly in space^^
thx for ur comments :)
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y i know. but i have no idea how to change such things.
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so i made a little video with the mengsk theme song.
at the beginning i just had some pictures while the song was playing but later on i made some stuff with the editor so it looks better now i guess
there are 2 theme songs who are nearly the same. from sc1 its 'broodwar aria' with a women voice and from sc2 its 'I, Mengsk' with a man voice.
i combined those two in this video. sounds pretty good.
have fun
edit: how can i embed a video here`?
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@Deeweext: Go
what do u mean with clean up?
there are just some trees as far as i can see
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yes i do as u can see here
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ok shameless bump.
i got some new information about the problem. it seems like every model (banshee, medivac, battlecruiser) would fly normaly straigt to the point with there COCPIT AHEAD. but as soon as i change the modell to SMHyperionExterior the unit flys with his right side to the point. so i have to change the banshee, medivac or battlecruiser to fly with their left side to the point, then change the modell so it would fly with is head first.
where can i change that?
0
so i have no idea whats going on.
i only made a unit with a different model ( battlecruiser to SMHyperionExterior) and let it fly to a point. but when the trigger starts the ship turns 90° around and then fly to the point. o.O
Unit - from Battlecruiser [207.35,255.81] (attack targeting point 001) order (pre existing commands)
i have the german version so this is from google translator. but u see its right ~
http://www.megaupload.com/?d=IHT29BWX
edit: and if u gonna help me u gonna see an awesome video tomorrow :D