I start making new map project, codename:xpNexus.
If you wish to take part in it, pls let me know at playxpdota.com
I think that this map will become very unique, skill-based and fun.
xpDota current situation
I have made 5v5 mode and map goes in 3 days down from top 20 to top 200. I like blizzard popularity system, which make this possible.
What to tell you how it works. You startup your new map.
1. Map with 1 player needed to be played, with mid duration of game in 30 minuts.
1000 players run play this map, and game popularity will be 2000 games per hour. You will be at top 10 of the list and your map will start growing, so many players whould try it.
At this point, any map one first page automatically gains attention for new players which also try it. And so on.
2. Map with 5v5 players needed, and same 30 minuts durations.
We'll try to get same 1000 players. At this case map popularity will be (1000/(num_of_players))*2games per hour = 200
So in first and second case, we got 1000 players that like the game. But in first case, map will be at top 5, and will get lot more players cause of everyone see it. In case two it will have 48th place, and popularity will start falling cause, there is almost no new players at 4th page.
I guess blizzard should make popularity system based on # of players that play map in last hours but not # of games. This would represent real popularity. But blizzard don't think this way.
I like the way you are thinking. Setting objective like killing creaps or capturing points is good. I think this could be done in way of short mini game. Like 3 points spawn in random points, the team which control 2 of them after 2 minutes of event start, will get unique artifact, which can be used for power up your creep lane for 5 minuts or restoring half of chosen tower HP, or making it invulnerable for 30 seconds.
I think this shouldn't be done by voting system. There should be someone who win artifact and can use it wise. Or he can sell it.
Also, doing a shared resources or artifacts isn't good idea I think. Players not always fair and know what to do, so let them think for themselfs.
But maybe all this random objectives should be planed and known by players. That it will start each 7th minute of a game. so every one will be ready for that game.
I am currently working on popularity of the map, so players could find their opponents without waiting for 10 minuts. I am posting information about map on every sc2 community site I found and keep working there, answering, geting feedback and so on.
If anyone Likes what I am doing and can give me links to sc2 community sites that you know, pls PM me links to them. This can save my work from dieing in bnet2.0 rating system.
I want to introduce you SC2 map called XPDotA - Xel'Naga Prophecy
I was making this map for Blizzard SC2 Map Contest, which was finished, as you all knows with announce of Blizzard Dota.
Development took over 4 month and now I want to show you what I have done.
I tried to recreate best, in my opinion, core mechanics from original DotA, like armor system/attributes/level up/revive/miss etc
Current version of map have 10 heroes/40 abilities/50 items
I have made Ranking system, which I plan to do more informative and smart later.
My plans for version 2.0 is
- 20 heroes, 80 abilities, 60 items
- New gameplay features like, random objectives which should provoke teams to fight in the field to get team bonuses
- Any other ideas that I receive from players
I am looking for your feedback at playxpdota.com, or you can post it here and I will reply as soon as possible.
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@EternalWraith: Go
:) hope so
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I start making new map project, codename:xpNexus.
If you wish to take part in it, pls let me know at playxpdota.com
I think that this map will become very unique, skill-based and fun.
xpDota current situation
I have made 5v5 mode and map goes in 3 days down from top 20 to top 200. I like blizzard popularity system, which make this possible.
What to tell you how it works. You startup your new map.
1. Map with 1 player needed to be played, with mid duration of game in 30 minuts.
1000 players run play this map, and game popularity will be 2000 games per hour. You will be at top 10 of the list and your map will start growing, so many players whould try it.
At this point, any map one first page automatically gains attention for new players which also try it. And so on.
2. Map with 5v5 players needed, and same 30 minuts durations.
We'll try to get same 1000 players. At this case map popularity will be (1000/(num_of_players))*2games per hour = 200
So in first and second case, we got 1000 players that like the game. But in first case, map will be at top 5, and will get lot more players cause of everyone see it. In case two it will have 48th place, and popularity will start falling cause, there is almost no new players at 4th page.
I guess blizzard should make popularity system based on # of players that play map in last hours but not # of games. This would represent real popularity. But blizzard don't think this way.
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@yukaboy: Go
Yes, i think I should make it in that way. But just not sure what quests should i have.
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@alectwin: Go
Got it. I'll fix it as soon as public nearest patch. I am going to set 5v5 gamemode.
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@BloodyOrange: Go
I also found this bug, that items disapear, i am looking way to fix it. This is some kind of critical bugs
Of course, there should be no broodlings) i will fix this soon.
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@alectwin: Go
What is your region/language? I can fix it only if i know this.
Thanks
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@BloodyOrange: Go
I like the way you are thinking. Setting objective like killing creaps or capturing points is good. I think this could be done in way of short mini game. Like 3 points spawn in random points, the team which control 2 of them after 2 minutes of event start, will get unique artifact, which can be used for power up your creep lane for 5 minuts or restoring half of chosen tower HP, or making it invulnerable for 30 seconds.
I think this shouldn't be done by voting system. There should be someone who win artifact and can use it wise. Or he can sell it.
Also, doing a shared resources or artifacts isn't good idea I think. Players not always fair and know what to do, so let them think for themselfs.
But maybe all this random objectives should be planed and known by players. That it will start each 7th minute of a game. so every one will be ready for that game.
I am currently working on popularity of the map, so players could find their opponents without waiting for 10 minuts. I am posting information about map on every sc2 community site I found and keep working there, answering, geting feedback and so on.
If anyone Likes what I am doing and can give me links to sc2 community sites that you know, pls PM me links to them. This can save my work from dieing in bnet2.0 rating system.
0
Thanks, I will do all i can )
0
XPDotA - Xel'Naga Prophecy
Starcraft II Map - Category (DotA, HoN, LoL)
I want to introduce you SC2 map called XPDotA - Xel'Naga Prophecy
I was making this map for Blizzard SC2 Map Contest, which was finished, as you all knows with announce of Blizzard Dota.
Development took over 4 month and now I want to show you what I have done.
I tried to recreate best, in my opinion, core mechanics from original DotA, like armor system/attributes/level up/revive/miss etc
Current version of map have 10 heroes/40 abilities/50 items
I have made Ranking system, which I plan to do more informative and smart later.
My plans for version 2.0 is
- 20 heroes, 80 abilities, 60 items
- New gameplay features like, random objectives which should provoke teams to fight in the field to get team bonuses
- Any other ideas that I receive from players
I am looking for your feedback at playxpdota.com, or you can post it here and I will reply as soon as possible.
Map is available at US, EU and RU regions, name is XPDotA - Xel'Naga Prophecy
Looking for your critics,
Thanks