This is the worst idea I've ever heard of in my life.
Use the damn search function on the site and play around with the editor yourself. Placing units on the map and ordering them to attack a region is seriously something a monkey could do with no forum help.
i dunno if this help , but the game `` MARCHENT RPG`` has text-to-speach in the game ,. like .( red, blue , epic , fail , go ,win ) all thes words and more when u type them , theirs a speach that repeats it after you type it . maybe you can ask the guy that made that game to tell you how he did it.
He's just got a datatable setup to play premade sounds when the predetermined text is registered in the chat string event. Which is basically what I said up above.
I do this in my map. Basically I've got it setup like so.
Create unit Effect.
Create Persisitant Effect.
When the Dialog Button is clicked I have a trigger that sets a variable to something like "PlayerTargeting"
And I have another trigger that's tracking mouse clicks. When they click and the Variable "PlayerTargeting" is set it'll run the Persistant effect at mouse click position, which summons a unit after a 2 second delay there. I have an actor that plays the droppod art at this time. Then I unset the PlayerTargeting variable and am good to go.
I'm almost done with my Program that takes a selected bank file and syncs it's values up to an SQL server. It can also write back to the Bank file allowing for website purchases to unlock items in my maps. It'll be done soon :)
Well i dont know any galaxy. and i don’t understand what you guys are telling me to do lol.
Then you're not going to have a very easy time with this :P
If you're serious about this project and becoming a better mapper/programmer, I highly suggest trying out some Galaxy coding.
As for the grid stuff, http://en.wikipedia.org/wiki/A*_search_algorithm check out that link. Basically A* is a pathing algorithm for grid systems. You'll learn a lot about how it's setup and in turn will help you with some ideas on how your grid needs to be setup.
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I say add in a Duel mode that acts like Mario Kart Battle Mode!
I'd play the shit out of that, esp with the car customization.
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@wromania: Go
This is the worst idea I've ever heard of in my life.
Use the damn search function on the site and play around with the editor yourself. Placing units on the map and ordering them to attack a region is seriously something a monkey could do with no forum help.
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He's just got a datatable setup to play premade sounds when the predetermined text is registered in the chat string event. Which is basically what I said up above.
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Looks very interesting, definitely going to be giving this a test in the future. Keep up the good work guys!
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I do this in my map. Basically I've got it setup like so.
Create unit Effect.
Create Persisitant Effect.
When the Dialog Button is clicked I have a trigger that sets a variable to something like "PlayerTargeting"
And I have another trigger that's tracking mouse clicks. When they click and the Variable "PlayerTargeting" is set it'll run the Persistant effect at mouse click position, which summons a unit after a 2 second delay there. I have an actor that plays the droppod art at this time. Then I unset the PlayerTargeting variable and am good to go.
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@Mephs: Go
Ohh me me me! :D
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@Lonami: Go
You play with the same chick from Portal 1 in SinglePlayer, Chell
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@zeldarules28: Go
I work on my map from my phone all the time, get Team Viewer :D
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@deathtorn: Go
I didn't even notice, ya those should be out of the for Each player loop.
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You left before I could give you the code!
So here it is, anyone else can use it if needed, basically it just takes everyone, checks their races and sets alliances based on race ( Z v T v P )
Simple, but he needed it.
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Best you can do is assign sounds to variables then pull them dynamically I.E.
Wave Sound[1] = "guysaying1.mp3"
Wave Sound[2] = "guysaying2.mp3"
Wave Sound[3] = "guysaying3.mp3"
Play Sound "Guy saying Wave.mp3"
Play Sound Wave Sound[WaveNumber]
etc
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@zenx1: Go
Triggers sir.
When Player presses Mouse Down
Order unit to Face Point (Point(Mousex,MouseY))
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@JakeCake26: Go
I'm almost done with my Program that takes a selected bank file and syncs it's values up to an SQL server. It can also write back to the Bank file allowing for website purchases to unlock items in my maps. It'll be done soon :)
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@ralme360: Go
They are called "Splats", you can set them up in the structures actor data.
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Then you're not going to have a very easy time with this :P
If you're serious about this project and becoming a better mapper/programmer, I highly suggest trying out some Galaxy coding.
As for the grid stuff, http://en.wikipedia.org/wiki/A*_search_algorithm check out that link. Basically A* is a pathing algorithm for grid systems. You'll learn a lot about how it's setup and in turn will help you with some ideas on how your grid needs to be setup.