Two battleships fight it out until there is a winner. Resource gather, ship battles, and ship boarding... Let me know what you think, this is pre-alpha, still need to create ship upgrades and deploy planet units.
Keep it fun, you get some minerals and gas every minute.
Units build in ship: (Minerals)
Marine, Medic, Firebat, Ghost, SCV, Welder? (Create and destroy walls), Hacker? (Another way to open walls)
Ship Update Buildings: (Minerals)
Missile Turret - Increases number of projectiles, Radar - Increase projectile range, - Increase damage of projectiles
Ship Defense Buildings: (Minerals)
- Increase gate strength
Ship Resource Buildings: (Minerals)
- Increase gas productions
Units build in space: (Vespene)
Wraith, Carrier, Void Ray
Buildings build in space? (Vespene)
Laser Turrets
Units build for planets: (Terrazine)
Tank, Marauder, Wraith
Buildings build on planet: (Terrazine)
Space EMP around planet, Ion Cannon - Clear path for transports
I need help finding assets (Buildings, Units, Effects) and also creating a few custom units. My main focus is triggers, UI, and coming up with interesting ideas.
I have created two maps with Battleship Wars being actively worked right now:
1. Mass Unit Wars - Tug map with self balancing - Early alpha, but playable, even with computer.
2. Battleship Wars - Board other ship, control planets, fight it out in space. I have a friend working on the map, but I could use help finding assets, effects, and creating a custom battlecruiser which has three turrets. More information is in the intro to the map. Triggers are 80% done, units are 30% done. Kinda playable.
When you add the attack ability to the building some starts to work. I can add a weapon to the unit in the data editor and it works, but when I delete the weapon in the data editor and in triggers add "Planetary Fortress - Ibiks Cannon" to "Command Center" using turrent "Planetary Fortress" it doesn't work.
I have tried to add "Planetary Fortress - Ibiks Cannon" to "Command Center [132.50,84.50]" using turret "Point Defense Drone" with no luck.
I would like to use triggers, but I am also having issues with data editor:
Add "Planetary Fortress - Ibiks Cannon" to Combat Weapon.
I have also tried to add a turret.
When a player rolls over a region I would like to display a dialog box for the user is able to pick from a list of options. Can this be done? There are many players on the map.
All I can think of now is to have each player hit a button called login, then create everything that is unique. Still cheesing, because if I every want to do anything else that is unique I need to find another trigger. It would be nice that once something is unique that I could then tell which player is which.
Here is a simple example, without using minerals and gas I wanted to display how much of a resource that player has. This will be unique per player and will change every 10 seconds, you get resources on a timer. These resources are in an array, I just need to grab the player number and display that value.
I would like to create a dialog for each player that will have there current stats, but in order to do this I need the player id. I plan to update once a second, so I can not use normal means like when a unit dies get player id or when a button is pressed get player id.
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Two battleships fight it out until there is a winner. Resource gather, ship battles, and ship boarding... Let me know what you think, this is pre-alpha, still need to create ship upgrades and deploy planet units.
Keep it fun, you get some minerals and gas every minute. Units build in ship: (Minerals) Marine, Medic, Firebat, Ghost, SCV, Welder? (Create and destroy walls), Hacker? (Another way to open walls) Ship Update Buildings: (Minerals) Missile Turret - Increases number of projectiles, Radar - Increase projectile range, - Increase damage of projectiles Ship Defense Buildings: (Minerals) - Increase gate strength Ship Resource Buildings: (Minerals) - Increase gas productions Units build in space: (Vespene) Wraith, Carrier, Void Ray Buildings build in space? (Vespene) Laser Turrets Units build for planets: (Terrazine) Tank, Marauder, Wraith Buildings build on planet: (Terrazine) Space EMP around planet, Ion Cannon - Clear path for transports
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I need help finding assets (Buildings, Units, Effects) and also creating a few custom units. My main focus is triggers, UI, and coming up with interesting ideas. I have created two maps with Battleship Wars being actively worked right now: 1. Mass Unit Wars - Tug map with self balancing - Early alpha, but playable, even with computer. 2. Battleship Wars - Board other ship, control planets, fight it out in space. I have a friend working on the map, but I could use help finding assets, effects, and creating a custom battlecruiser which has three turrets. More information is in the intro to the map. Triggers are 80% done, units are 30% done. Kinda playable.
Message me if you are interested.
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When you add the attack ability to the building some starts to work. I can add a weapon to the unit in the data editor and it works, but when I delete the weapon in the data editor and in triggers add "Planetary Fortress - Ibiks Cannon" to "Command Center" using turrent "Planetary Fortress" it doesn't work.
0
I have tried to add "Planetary Fortress - Ibiks Cannon" to "Command Center [132.50,84.50]" using turret "Point Defense Drone" with no luck.
I would like to use triggers, but I am also having issues with data editor: Add "Planetary Fortress - Ibiks Cannon" to Combat Weapon. I have also tried to add a turret.
0
All of the ones I see are global, so it will display for everybody. (Create Dialog, Show Dialog, Set Dialog Size)
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Any ideas how it can be done?
0
When a player rolls over a region I would like to display a dialog box for the user is able to pick from a list of options. Can this be done? There are many players on the map.
0
All I can think of now is to have each player hit a button called login, then create everything that is unique. Still cheesing, because if I every want to do anything else that is unique I need to find another trigger. It would be nice that once something is unique that I could then tell which player is which.
0
Here is a simple example, without using minerals and gas I wanted to display how much of a resource that player has. This will be unique per player and will change every 10 seconds, you get resources on a timer. These resources are in an array, I just need to grab the player number and display that value.
0
I would like to create a dialog for each player that will have there current stats, but in order to do this I need the player id. I plan to update once a second, so I can not use normal means like when a unit dies get player id or when a button is pressed get player id.