I'm trying to figure out how to get a trigger that fires after a player has killed a certain amount of an enemies units.
For example, player one kills 5 of player 2's units, and is now allowed to build a building that was previously disallowed
Then maybe at 10 kills he can build something else.....
say at 25 kills he's given a unit with exta HP and Damage....
50....75....100....150...200....400 ect all giving different things.
i assume i'd be using the any unit dies event, but for variables/conditions part i have no idea how to make it keep track of each players kill count, and how to trigger each action for achieving each level of kills.... anyone know what i have to do?
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Thank you, very helpful!
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I'm trying to figure out how to get a trigger that fires after a player has killed a certain amount of an enemies units.
For example, player one kills 5 of player 2's units, and is now allowed to build a building that was previously disallowed Then maybe at 10 kills he can build something else..... say at 25 kills he's given a unit with exta HP and Damage.... 50....75....100....150...200....400 ect all giving different things.
i assume i'd be using the any unit dies event, but for variables/conditions part i have no idea how to make it keep track of each players kill count, and how to trigger each action for achieving each level of kills.... anyone know what i have to do?