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    posted a message on Double spawn trouble

    Why is this happening? It is suppose to spawn 1 but spawns 2 instead. This is what I got

    Events: Unit - Any unit dies

    Conditions: (unit type of (Triggering unit)) == zergling ((triggering unit) is in regiong) == true

    Actions: Wait 5.0 game seconds Create 1 zergling for player 15 at 'point' using default facing (no option)

    I'd like to understand this because I do want to be able to duplicate the double spawn or fix it. Thanks in advance.

    Posted in: Triggers
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    posted a message on [Resolved]How to add a specific unit to unit group?

    I've been playing around with this and watched dozens of videos just can't seem to wrap my head around it. All I want to is add a 'hydralisk' to a unit group to perform the the following action:

    Event: Unit - 'Hydralisk' dies

    Condition: ((Triggering unit) is in region)==true

    Action: Create 1 'hydralisk' for player at point using default facing (no options)

    Once again just want to know how to assign a unit a unit group help is appreciated in advance.

    Posted in: Triggers
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    posted a message on Spawning Trigger Help (not TD)

    Lol well I think I found the problem....my triggers were bugged!!! It was driving me nuts and found out my map was using triggers from an older map? Because I did almost exactly what you did but wasn't saving to map. I really appreciate it, that exactly what I wanted!!!@wingednosering: Go

    Posted in: Triggers
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    posted a message on Spawning Trigger Help (not TD)

    I've just started SC2 Map Editor or any editor like it (saw WC3 editor after using SC1 editor and said eff that). Having a hard time following some of the tutorials but exploring it on my own I am figuring stuff out now. Well to the question...

    Action: Create the same unit in its place after 'x' seconds after initial one dies.

    this is what I got so far....

    Events: Game - Map Initialization Actions:

    > IF

    [All units in (variable)[0] are dead==true

    > Then

    (Unit - Create 1 unit for player 'x' at 'point' using default facing (No Options)

    > Else

    Trigger - Stop all instances 'of this trigger'

    Any suggestions, tips, or anything that gets me to figure this out (been working on it for about 3 days Im terrible) and thanks again.

    Posted in: Triggers
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