I've been playing around with this and watched dozens of videos just can't seem to wrap my head around it. All I want to is add a 'hydralisk' to a unit group to perform the the following action:
Event:
Unit - 'Hydralisk' dies
Condition:
((Triggering unit) is in region)==true
Action:
Create 1 'hydralisk' for player at point using default facing (no options)
Once again just want to know how to assign a unit a unit group help is appreciated in advance.
Lol well I think I found the problem....my triggers were bugged!!! It was driving me nuts and found out my map was using triggers from an older map? Because I did almost exactly what you did but wasn't saving to map. I really appreciate it, that exactly what I wanted!!!@wingednosering: Go
I've just started SC2 Map Editor or any editor like it (saw WC3 editor after using SC1 editor and said eff that). Having a hard time following some of the tutorials but exploring it on my own I am figuring stuff out now. Well to the question...
Action: Create the same unit in its place after 'x' seconds after initial one dies.
this is what I got so far....
Events:
Game - Map Initialization
Actions:
> IF
[All units in (variable)[0] are dead==true
> Then
(Unit - Create 1 unit for player 'x' at 'point' using default facing (No Options)
> Else
Trigger - Stop all instances 'of this trigger'
Any suggestions, tips, or anything that gets me to figure this out (been working on it for about 3 days Im terrible) and thanks again.
0
Why is this happening? It is suppose to spawn 1 but spawns 2 instead. This is what I got
Events: Unit - Any unit dies
Conditions: (unit type of (Triggering unit)) == zergling ((triggering unit) is in regiong) == true
Actions: Wait 5.0 game seconds Create 1 zergling for player 15 at 'point' using default facing (no option)
I'd like to understand this because I do want to be able to duplicate the double spawn or fix it. Thanks in advance.
0
I've been playing around with this and watched dozens of videos just can't seem to wrap my head around it. All I want to is add a 'hydralisk' to a unit group to perform the the following action:
Event: Unit - 'Hydralisk' dies
Condition: ((Triggering unit) is in region)==true
Action: Create 1 'hydralisk' for player at point using default facing (no options)
Once again just want to know how to assign a unit a unit group help is appreciated in advance.
0
Lol well I think I found the problem....my triggers were bugged!!! It was driving me nuts and found out my map was using triggers from an older map? Because I did almost exactly what you did but wasn't saving to map. I really appreciate it, that exactly what I wanted!!!@wingednosering: Go
0
I've just started SC2 Map Editor or any editor like it (saw WC3 editor after using SC1 editor and said eff that). Having a hard time following some of the tutorials but exploring it on my own I am figuring stuff out now. Well to the question...
Action: Create the same unit in its place after 'x' seconds after initial one dies.
this is what I got so far....
Events: Game - Map Initialization Actions:
> IF
[All units in (variable)[0] are dead==true
> Then
(Unit - Create 1 unit for player 'x' at 'point' using default facing (No Options)
> Else
Trigger - Stop all instances 'of this trigger'
Any suggestions, tips, or anything that gets me to figure this out (been working on it for about 3 days Im terrible) and thanks again.