How do I add a behavior to the ability, and how would I use the behavior to reduce the supply of the unit to 0? Sorry, but I'm a complete noob when it comes to the data editor :(
-Edit: Nvm, found out how to get the behavior on the ability. I just reinstalled SC2 and it wasn't showing advanced fields.
You have to specify the unit you want to move. You could use "selected unit" if you want the controls to move your selected unit. If there is just one unit you want to move, you could set that unit as a variable and then move that unit using the variable.
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Here's a hint for making a ridiculously massive world: Make units and doodads and buildings etc very small, and zoom the camera in.
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@Selfcreation: Go
This probably isn't the most useful comment, but WoW has a feign death ability where the hunter fakes his death and can't be targeted by enemies.
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How do I add a behavior to the ability, and how would I use the behavior to reduce the supply of the unit to 0? Sorry, but I'm a complete noob when it comes to the data editor :(
-Edit: Nvm, found out how to get the behavior on the ability. I just reinstalled SC2 and it wasn't showing advanced fields.
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Is there any way to make units cost 0 supply when in a transport? I would greatly appreciate any help I could get.
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@baca25: Go
You have to specify the unit you want to move. You could use "selected unit" if you want the controls to move your selected unit. If there is just one unit you want to move, you could set that unit as a variable and then move that unit using the variable.
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I gave every item 99999 health and 99999 health regen.
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Ok, I figured it out. The items were being killed. Somehow, even though they are "invulnerable".
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For some reason, whenever my unit attacks, all of its items disappear. Does anyone have any idea why this is happening and/or how to fix it?
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@KorvinGump: Go
That looks awesome :)
I just have a few questions: How much work have you done on the vampire? How much more will need to be done with humans? When will you start testing?
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So... this is "productive?"
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Is this project still active?
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Is this project still active?
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Indeed. I would recommend making a deathmatch style map using most of the mechanics from this game.
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Will water play much of a role in this game?
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@Reaper872: Go
That looks a bit bland. Also, deserts don't have water.