I'm having trouble preventing sound clips I play from overlapping. I basically have a multi-player action game. If you do something worthy of an announcement, the game plays a sound clip. My problem is if you trigger another sound clip before the first one finishes, it just overlaps the first sound clip.
How can I make it so that the second sound clip will wait until the first one finishes?
I tried adding all of the sound clips to a queue using the "Add action to queue" under trigger-actions, but that doesn't work. I'm not sure why. It must be creating a separate queue for each trigger that triggers it.
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I'm having trouble preventing sound clips I play from overlapping. I basically have a multi-player action game. If you do something worthy of an announcement, the game plays a sound clip. My problem is if you trigger another sound clip before the first one finishes, it just overlaps the first sound clip.
How can I make it so that the second sound clip will wait until the first one finishes?
I tried adding all of the sound clips to a queue using the "Add action to queue" under trigger-actions, but that doesn't work. I'm not sure why. It must be creating a separate queue for each trigger that triggers it.
Anyone have any input?