First if all I must say that I really love Catalyst. The gameplay is simple and clean, I believe those are the main reasons why I like the map.
As a casual player I would like to give you my own feedback:
1. It is true that the new versions are relesaded too soon, maybe more time would be good for people to get used to the changes.
2. As others have already mentioned, the inventory should have name tags for the different slot categories (I don't know if this is even possible).
3. Air units really change the game. This mostly concerns movement flexibility. I like the idea of adding new strategy options to the game but this doensn't fit the gameplay we had so far.
4. I like the hill you placed in the middle.
5. Generally speaking, I find that the map isn't dynamic enough. I personnally do not appreciate Catalyst games that take longer than 20-25 minutes but often this is the case. I like the changes you made that prevent the player from having to return to his base all the time (e.g. upgrading items by left-click) but I still feel that you don't have enough mobility.
Also, more objective could be added in order to offer more winning possibilities. Often you know that you will loose when your opponent controls the map (which is normal of course, but the opponent will still need time to destroy your base), and waiting for your death is frustrating. Maybe additional victory conditions would make the game more interesing by reducing the certainty of a defeat.
6. Vespene gas should definitely (no doubt) be used to upgrade marines or other things (call in one-time units, accelerate victory conditions when the enemy is walling in, buy additional items, etc.). It should be a very rare resource in my opinion.
Suggestions so far:
- maybe air units should somehow be available to players, but not from the start and not as a standard "hero". Maybe you could temporarily command one or call in a squadron of air units that you bought with vespene. Maybe that squadron could fly towards the enemy fortress.
- concerning the additional victory conditions I talked about, let me just trow some dandom thoughts at you:
1. collecting (grab 'n run) enemy artefacts that spawn in the territories they control which will give you some advantage (adds usefullness to cloak ability).
2. random vespene container spawns throughout the map (annouced beforehand) that will make the players fight for that valuable ressource (the idea is to add dynamism to the game by more or less forcing players to gather and fight together for something crucial)
Right, I'm out of ideas for right now. Of course I agree with those who say "keep the game simple" - it is truly what makes Catalyst great.
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Hello,
First if all I must say that I really love Catalyst. The gameplay is simple and clean, I believe those are the main reasons why I like the map.
As a casual player I would like to give you my own feedback:
1. It is true that the new versions are relesaded too soon, maybe more time would be good for people to get used to the changes.
2. As others have already mentioned, the inventory should have name tags for the different slot categories (I don't know if this is even possible).
3. Air units really change the game. This mostly concerns movement flexibility. I like the idea of adding new strategy options to the game but this doensn't fit the gameplay we had so far.
4. I like the hill you placed in the middle.
5. Generally speaking, I find that the map isn't dynamic enough. I personnally do not appreciate Catalyst games that take longer than 20-25 minutes but often this is the case. I like the changes you made that prevent the player from having to return to his base all the time (e.g. upgrading items by left-click) but I still feel that you don't have enough mobility. Also, more objective could be added in order to offer more winning possibilities. Often you know that you will loose when your opponent controls the map (which is normal of course, but the opponent will still need time to destroy your base), and waiting for your death is frustrating. Maybe additional victory conditions would make the game more interesing by reducing the certainty of a defeat.
6. Vespene gas should definitely (no doubt) be used to upgrade marines or other things (call in one-time units, accelerate victory conditions when the enemy is walling in, buy additional items, etc.). It should be a very rare resource in my opinion.
Suggestions so far:
- maybe air units should somehow be available to players, but not from the start and not as a standard "hero". Maybe you could temporarily command one or call in a squadron of air units that you bought with vespene. Maybe that squadron could fly towards the enemy fortress.
- concerning the additional victory conditions I talked about, let me just trow some dandom thoughts at you: 1. collecting (grab 'n run) enemy artefacts that spawn in the territories they control which will give you some advantage (adds usefullness to cloak ability). 2. random vespene container spawns throughout the map (annouced beforehand) that will make the players fight for that valuable ressource (the idea is to add dynamism to the game by more or less forcing players to gather and fight together for something crucial)
Right, I'm out of ideas for right now. Of course I agree with those who say "keep the game simple" - it is truly what makes Catalyst great.
Keep up the excellent work! Thanks!