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0
http://wiki.sc2mapster.com/galaxy/data/footprints/
look for no creep
We can make an actor( filter) that show a model only to player X.
We can use the actor on one unit that follow the third person hero?
PS: The skybox, that is only a big model. U can attach it to anything u like.
There is a video howto from OneTwoSC http://forums.sc2mapster.com/resources/tutorials/17730-video-3rd-person-rpg/
I think the actor filter is his missing part.
TY guys.
Hi:
Is there any way i can make a model/actor only be shown for 1 player?
Need this for a skybox. I mean other people should not see a sphere coming from outside.
cheers
@Builder_Bob: Go
maybe deactivate all alert?
or rm all alerts?
http://www.sc2mapster.com/maps/avogatros-lag-free-tps-engine/
@s3rius: Go I checked his map.
He use effect-create persistant, to move unit in a static way.
I use position and player camera yaw to detemine the direction. so i can go to a place 30 degree away from north. His unit can only go north-west.
Progammers could use unit facing but he can't turn his unit freely with data .
And I think trigger based event is faster then ability->effect->behaviour->issue order move.
Just ability->issue order :D
For jump, I really needed the apply force effect. But it will not work. So i use trigger - move instantly for 10 times.
OK then use the signature.
The last possibility for hacking is reverse engineering :D
Hope blizzard don't use local mashine to do the siganture.
Well my map is third person shooter, i have to follow the unit ...
alert are something like, nuke nydus and attack alerm. U hear it from far away.
Would like to got some feedback.
And don't forget me, if u use part of this map :D
I want to make a unit jump forward in the camera direction. The game is a TPS.
I need to use a trigger to get a point behind the camera, and from there do an "apply force" to push the unit forward.
I got the point, but I don't have experience with apply force effect. The unit just dont move forward.
What do I do wrong? Big thx for any response
So hard to say, but space is used for "jump to last alert" I need a way to deactivate it,
@GizmoPT: Go
Why not :D I thought i can't use space.
Well, After i tested it, space is gonna be shoot.
And if people have configuratable mouse. They can switch some keys right click for shoot or what ever :D
Hi This forum is by far the biggest on sc2mapster.
I started a new Third Person Shooter Engine. And because I avoid key/mouse Event. It is much faster then other TPS.
BUT: The Hotkey for attack is E, not left mouse click.
Vote here, if u think this limitation is OK/bad/?
I tested my map now, it is lag free for 8 people. :D The map it self has no doodads.
Haven't test it with more people
@Kueken531: Go
cool thx
Hi
Normally an ability would stop the actual command. How could I use the ability without remove the move command?
Thx
0
http://wiki.sc2mapster.com/galaxy/data/footprints/
look for no creep
0
OK summary:
We can make an actor( filter) that show a model only to player X.
We can use the actor on one unit that follow the third person hero?
PS: The skybox, that is only a big model. U can attach it to anything u like.
There is a video howto from OneTwoSC http://forums.sc2mapster.com/resources/tutorials/17730-video-3rd-person-rpg/
I think the actor filter is his missing part.
TY guys.
0
Hi:
Is there any way i can make a model/actor only be shown for 1 player?
Need this for a skybox. I mean other people should not see a sphere coming from outside.
cheers
0
@Builder_Bob: Go
maybe deactivate all alert?
or rm all alerts?
http://www.sc2mapster.com/maps/avogatros-lag-free-tps-engine/
0
@s3rius: Go I checked his map.
He use effect-create persistant, to move unit in a static way.
I use position and player camera yaw to detemine the direction. so i can go to a place 30 degree away from north. His unit can only go north-west.
Progammers could use unit facing but he can't turn his unit freely with data .
And I think trigger based event is faster then ability->effect->behaviour->issue order move.
Just ability->issue order :D
For jump, I really needed the apply force effect. But it will not work. So i use trigger - move instantly for 10 times.
0
OK then use the signature.
The last possibility for hacking is reverse engineering :D
Hope blizzard don't use local mashine to do the siganture.
0
@Builder_Bob: Go
Well my map is third person shooter, i have to follow the unit ...
alert are something like, nuke nydus and attack alerm. U hear it from far away.
0
Why do another WASD TPS engine.
How did I solve that problem with LAGs
About this Control
Project Link+Download
Would like to got some feedback.
And don't forget me, if u use part of this map :D
0
Hi:
I want to make a unit jump forward in the camera direction. The game is a TPS.
I need to use a trigger to get a point behind the camera, and from there do an "apply force" to push the unit forward.
I got the point, but I don't have experience with apply force effect. The unit just dont move forward.
What do I do wrong? Big thx for any response
Trigger:
Effect:
0
So hard to say, but space is used for "jump to last alert" I need a way to deactivate it,
0
@GizmoPT: Go
Why not :D I thought i can't use space.
Well, After i tested it, space is gonna be shoot.
And if people have configuratable mouse. They can switch some keys right click for shoot or what ever :D
0
Hi This forum is by far the biggest on sc2mapster.
I started a new Third Person Shooter Engine. And because I avoid key/mouse Event. It is much faster then other TPS.
BUT: The Hotkey for attack is E, not left mouse click.
Vote here, if u think this limitation is OK/bad/?
0
I tested my map now, it is lag free for 8 people. :D The map it self has no doodads.
Haven't test it with more people
0
@Kueken531: Go
cool thx
0
Hi
Normally an ability would stop the actual command. How could I use the ability without remove the move command?
Thx