Say u have an amazing 12 player map. U just start a game for 5min realtime, and redo it over and over.
After 10 hours u have 100 games. If your map was good, it will stay there until next reset.
Buged SC2 system:
the reset limit was 18 hours.
Just play 3 time with 12 players for 30min and u need to push it again.
There is no sense to push it, but your map will still be played.
Unknown map has more chance to be known.
New SC2 system:
No possibility to push a game.
U have to make a game that is good for any numbers of players.
The single player part is for the beginning, for explorers.
The multiplayer part will prevent that game being boring again.
Instead of jumping straight into galaxy to code, I suggest you learn programming in general first. For example, learning to program first in Java and Cplusplus will help you immensely when creating more complicated maps.
How do u know, he don't have programming experience?
I like this picture. Right anwser for a lot of questions :D
StarCraft II: Wings of Liberty patch 1.2.1 is currently in development and now available for testing on the PTR. This minor patch contains several bug fixes as well as a sneak preview of new ladder maps. By participating in the PTR, you'll be among the first to test out the latest changes and help us ensure that when the patch is released it's of the highest quality possible.
To participate in the public test you must have a full North America product license. Further details on how to access the PTR can be found in the FAQ. Once you've had the chance to try things out, be sure to visit the Public Test forum to discuss the patch.
StarCraft II PTR Patch 1.2.1 Notes
General
A special sneak peek at new ladder maps is now available!
Matchmaking has been updated to better match players queuing with pre-made teams in 2v2, 3v3, and 4v4 brackets.
Bug Fixes
General
Fixed an issue where the title of a conversation window was scaling rather than truncating.
Fixed an issue where the Match History score screen was displaying "Null" for the map info for all games played before Patch 1.2.
Fixed an issue that would sometimes cause players to be improperly disconnected from a game.
(Mac) Fixed an issue that would cause the Control key to become stuck when holding Control and minimizing the game window, then going back to the game window and attempting to use Control+1 to create a control group.
Maps
Fixed an issue with foliage that would die and become visible through the fog of war when a player spawned as zerg.
StarCraft II Editor
Fixed an issue where copied-and-pasted units were not set to the correct height in-game.
Fixed an issue where the table view scroll-bar position was reset when switching objects.
Fixed an issue where secondary sort priorities were not working properly. Model name is now the secondary sort so that models are listed in alphabetical order after being sorted by the mod they are contained in.
As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. We'll provide information regarding extended downtimes, should they occur, in the Public Test forum.
0
@Helral: Go
which fight?
0
@SouLCarveRR: Go
Just 2 trigger element in that map:
It is easier then u think.
0
@SouLCarveRR: Go
About Event:
TriggerAddEventTimeElapsed(wasd_triggers [lv_player][0], 3, c_timeReal);
Dafrankers example has an event in it, u just didn't see it. http://wiki.sc2mapster.com/galaxy/triggers/events/time-elapsed/
0
test
0
@Reaper872: Go
read more trigger tutorials? and just open a engine and findout what it does? there are maybe 3 public engines on this site.
@zeldarules28: Go
search for traceline or open an existing TPS engine?
http://www.sc2mapster.com/search/?search=TPS
0
@MotiveMe: Go
Well I think the SC2 code validator is a bitch.
Return will work if u only return a variable. But u want to return a operation.
Work arround(don't know if it works)
0
I think the problem is u can't push a map now.
Old SC2 system:
Say u have an amazing 12 player map. U just start a game for 5min realtime, and redo it over and over. After 10 hours u have 100 games. If your map was good, it will stay there until next reset.
Buged SC2 system:
the reset limit was 18 hours. Just play 3 time with 12 players for 30min and u need to push it again. There is no sense to push it, but your map will still be played. Unknown map has more chance to be known.
New SC2 system:
No possibility to push a game. U have to make a game that is good for any numbers of players.
The single player part is for the beginning, for explorers. The multiplayer part will prevent that game being boring again.
0
U want galaxy automatic cast a integer to a boolean? How typesafe is that XXXX?
0
Search "TPS" in forum.
0
I think our friend need only a galaxy script to create 14x10 triggers for each move.
I would not edit the origial global Init Trigger function. I would go to the GUI game init function, and use the action
Because that Void InitTrigger() is from system, u always want to seperate it.
If u really like the idea of opensource. try write at least 20% of your text as comments.
In my code there is a loop:
For each Player p in PlayerGroup ActivePlayer. If u don't see it, write it as a comment
Style
0
How do u know, he don't have programming experience?
I like this picture. Right anwser for a lot of questions :D
0
@MotiveMe: Go
use && pls. bitwise and is not and
0
where am I? :D
0
StarCraft II: Wings of Liberty patch 1.2.1 is currently in development and now available for testing on the PTR. This minor patch contains several bug fixes as well as a sneak preview of new ladder maps. By participating in the PTR, you'll be among the first to test out the latest changes and help us ensure that when the patch is released it's of the highest quality possible.
To participate in the public test you must have a full North America product license. Further details on how to access the PTR can be found in the FAQ. Once you've had the chance to try things out, be sure to visit the Public Test forum to discuss the patch.
StarCraft II PTR Patch 1.2.1 Notes
General
Bug Fixes
General
Maps
StarCraft II Editor
As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. We'll provide information regarding extended downtimes, should they occur, in the Public Test forum.
0
Why dont u create a trigger with GUI and use the ctrl + F11 to view it.