I'm trying to make an altered marine weapon. The weapon attacks a single target multiple times in a short burst, it works just fine and plays sound effects properly, but I can't quite get the exact result I'm after.
To make the weapon, I used the Zealot Psi Blades as an example. I made a weapon which links to a burst effect which links to a damage effect. This gives me the weapon functioning just fine. I made a duplicate of the actor for the marine weapon and have tried various combinations of linking the actor to the weapon effects, but don't seem to be able to set it up quite right.
Currently, the sound effect for a marine firing is played on each shot of the burst. What I'd like to do is only have the sound effect played once when the firing animation begins. All the other visuals I would like to remain linked to each individual shot in the burst. Is anyone able to point me in the right direction to achieve this?
For a map I'm making I need to be able to spawn units in a certain formation. I'd like to spawn them one at a time in order from top to bottom, left to right across a square shaped region instead of the closest available space to a point. The end result should be that the units are in a very closely packed formation loosely grouped into rows based on spawn order. I think I can do this with a couple of for loops looping across the x and y co-ordinates within the region and spawning where no unit already exists, but this seems very messy.
I was wondering if anyone might know of a less messy way of achieving this?
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Bump. I still can't get this to work properly, does anyone have any ideas?
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I'm trying to make an altered marine weapon. The weapon attacks a single target multiple times in a short burst, it works just fine and plays sound effects properly, but I can't quite get the exact result I'm after.
To make the weapon, I used the Zealot Psi Blades as an example. I made a weapon which links to a burst effect which links to a damage effect. This gives me the weapon functioning just fine. I made a duplicate of the actor for the marine weapon and have tried various combinations of linking the actor to the weapon effects, but don't seem to be able to set it up quite right.
Currently, the sound effect for a marine firing is played on each shot of the burst. What I'd like to do is only have the sound effect played once when the firing animation begins. All the other visuals I would like to remain linked to each individual shot in the burst. Is anyone able to point me in the right direction to achieve this?
Thank you in advance.
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Hi guys,
For a map I'm making I need to be able to spawn units in a certain formation. I'd like to spawn them one at a time in order from top to bottom, left to right across a square shaped region instead of the closest available space to a point. The end result should be that the units are in a very closely packed formation loosely grouped into rows based on spawn order. I think I can do this with a couple of for loops looping across the x and y co-ordinates within the region and spawning where no unit already exists, but this seems very messy.
I was wondering if anyone might know of a less messy way of achieving this?
Thank you in advance.