First: dupplicated your spine crawler ( unrooted AND rooted cause they are 2 units , sorta liekt he supply depot )
when u dupplicate , just dupplicated what u need : actor , weapon ,unit
2: find ur spine crawler coppy ( double click it ) change the name ,
3. once u click ont he UNIT on the RIGHT side of the data editor you have all the stats you need: stats (hp ) movement , HP , EXP , w/e
4: you might need to go to you abillitis ( not at home so i cant remember if its an abillity or behaviour just studie the regualr 1 to find out) and add the Spine crawler ( unrooted COPY ) and change the regualr 1 for the COPY
5: ont he bottum LEFT , go to weapon change damg , attack speed w/e you want
6: if u want to chaneg the weapon , sdo it shoots out for example hydra spines , go back to the unit stats ont he left and go to COMBAT - WEAPON and find the weapon you wana give it
7: in the actors you can change Size of unit and w/e
8: if u dont want it to need CREEP to be build : go back to the unit on the left side find BEHAVIOUR : take out anythign witht he word CREEp in it. lol , then find FOOTPRINT and change it from 2x2 creep , to 2x2 ( just 2x2 )
thats prety much it : thats prety much what i did but for a SUPPLY depo , i need to LOWER and RAISE like a DOOR , and they have 2 units for that 1 lower and 1 is raised . u cans tudie the supply depot as well to find out exacly how ,
when i get home tonight ill see if i can be a little mroe specific
creat a Morph abillity ( that u can activate with trigers , once reached lvl XX activate Morph abillity ) to morph to new Unit
and u might also need Triggers so that once u change Units Size ur Unit/hero still has the same Spec/spells/lvl that it did .
im not sure about the units that lvl , but thats how u do it for TOWERS in TD games that Change ocne they upgrade ( sorta like in ``redcircle defence``)
Also what u might want to do is check out `` MARINE AREANA `` if u can DL from B-net int he editor , the Units size for Mariens change TWICE deppending on a phew upgrades you give it , the key to this map is , once the unit MORPH they KEEP existing upgrades and buffs.
i have NO IDEA what i did to cause this but in my map when i go int he game , and i select a unit and make them move some where
the little green cercle that flahes arround ur mouse point disapeared?? doesnt really change any thing to the map , but id liek to see where i click lol
is this some thing i changed in the data editoer ?? or something my Trigger man might have changed in triggers???
If you use the same behavior, the affected units will search for nearby
targets as well. You see the problem with this? ;) <</quote>>
Im not sure i understand what your trying to say. Main unit has an Aura that Slows down Towers attack speed , u saing if the tower is effected it will also effect towers near it??
i just got an Idea , i remembered a map RED CIRCLE that uses the same AURA im talking about but as a tower , maybe i can go check how he did it.
but the BEHAVIOUR i have does not take effect , i have no problems doing it on UNITS but it just doesnt work for Buildings , is it because they are structures and normaly structure dont attack??
i set a SEARCH effect and a Apply behaviour effect
so 1 behaviour type with 2 effects <sub> and in the search Effect i have it so it REQUIRES target to be a structure , and in the modifaction filed : i changed the attack speed motiplyer to haff</sub>
i dont understand why i would need 2 behaviours?? when the first one has the attack speed multiplyer ( so i reduce that ) with a seartch effec and a apply behaviour effect that applys the behaviour to any Units in the Search Filed.
0
prety easy ,
First: dupplicated your spine crawler ( unrooted AND rooted cause they are 2 units , sorta liekt he supply depot )
when u dupplicate , just dupplicated what u need : actor , weapon ,unit
2: find ur spine crawler coppy ( double click it ) change the name ,
3. once u click ont he UNIT on the RIGHT side of the data editor you have all the stats you need: stats (hp ) movement , HP , EXP , w/e
4: you might need to go to you abillitis ( not at home so i cant remember if its an abillity or behaviour just studie the regualr 1 to find out) and add the Spine crawler ( unrooted COPY ) and change the regualr 1 for the COPY
5: ont he bottum LEFT , go to weapon change damg , attack speed w/e you want
6: if u want to chaneg the weapon , sdo it shoots out for example hydra spines , go back to the unit stats ont he left and go to COMBAT - WEAPON and find the weapon you wana give it
7: in the actors you can change Size of unit and w/e
8: if u dont want it to need CREEP to be build : go back to the unit on the left side find BEHAVIOUR : take out anythign witht he word CREEp in it. lol , then find FOOTPRINT and change it from 2x2 creep , to 2x2 ( just 2x2 )
thats prety much it : thats prety much what i did but for a SUPPLY depo , i need to LOWER and RAISE like a DOOR , and they have 2 units for that 1 lower and 1 is raised . u cans tudie the supply depot as well to find out exacly how ,
when i get home tonight ill see if i can be a little mroe specific
0
actor : art = all set to 1,1,1 ( change ti to the value you want ) 1= normal size : 0.5 = half
then go to the Unit normal stat s, and Upgrade the Unit Inner radius or the Structures foot print to mach your new size.
done!!
time to do this : 5sec a building lol , i did it for all my towers i had to chaneg them all to 1x1 size.
best way to do it is select the foot print you want , place structure on map , and Modify actor till u get the right size.
0
u guys complicate things for nothing
all u ahd to do is select the unit in the editor , and change:
mouvement : collision set it to 0 , radious set it to 0 , and inner radius set it to 0.
done. foot print has NOTHING to do with units , foot print is for structures , unelss u want a UNIT as a Structure.
0
ah cool , thanx alot :)
0
bumbed
0
check this out: http://forums.sc2mapster.com/resources/tutorials/2772-video-data-hero-levels-attributes-abilities/
0
you need to go to your Heros`s actors , every where it should say `` Immortal`` u need to add the ``Immortal`` , or Immortal Copy`` to the Actors
if i understand ur problem , : u add the hero to the map , load up the map and hes not there?? or simply invisible? if so do as abouve.
0
what u need to do is :
Creat a Unit for EVERY size you want,
creat a Morph abillity ( that u can activate with trigers , once reached lvl XX activate Morph abillity ) to morph to new Unit
and u might also need Triggers so that once u change Units Size ur Unit/hero still has the same Spec/spells/lvl that it did .
im not sure about the units that lvl , but thats how u do it for TOWERS in TD games that Change ocne they upgrade ( sorta like in ``redcircle defence``)
Also what u might want to do is check out `` MARINE AREANA `` if u can DL from B-net int he editor , the Units size for Mariens change TWICE deppending on a phew upgrades you give it , the key to this map is , once the unit MORPH they KEEP existing upgrades and buffs.
0
hey guys and girls
i have NO IDEA what i did to cause this but in my map when i go int he game , and i select a unit and make them move some where
the little green cercle that flahes arround ur mouse point disapeared?? doesnt really change any thing to the map , but id liek to see where i click lol
is this some thing i changed in the data editoer ?? or something my Trigger man might have changed in triggers???
0
thats the one im trying to do , lol i did everything to the letter.
i think i know why now , its not attacking
is there a way to just make it roll the second it moves?
0
i followed ur instructions step by step
but it still doesnt spin :S
0
<<quote 239522>>
If you use the same behavior, the affected units will search for nearby targets as well. You see the problem with this? ;) <</quote>>
Im not sure i understand what your trying to say. Main unit has an Aura that Slows down Towers attack speed , u saing if the tower is effected it will also effect towers near it??
i just got an Idea , i remembered a map RED CIRCLE that uses the same AURA im talking about but as a tower , maybe i can go check how he did it.
0
well thats what i have now ,
but the BEHAVIOUR i have does not take effect , i have no problems doing it on UNITS but it just doesnt work for Buildings , is it because they are structures and normaly structure dont attack??
i set a SEARCH effect and a Apply behaviour effect
so 1 behaviour type with 2 effects <sub> and in the search Effect i have it so it REQUIRES target to be a structure , and in the modifaction filed : i changed the attack speed motiplyer to haff</sub>
i dont understand why i would need 2 behaviours?? when the first one has the attack speed multiplyer ( so i reduce that ) with a seartch effec and a apply behaviour effect that applys the behaviour to any Units in the Search Filed.
Grrrrrrrrrrrr :( lol
0
better off adding a Check condition Trigger for this.
if target movevs out of range , run expire effect of target unit
something like that .
0
bumbed