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    posted a message on creep+units

    thanx yeah , the bnehavioutr of the DOT had it seet to .1 on creep insted of 1 ( for mouvement )

    Posted in: Data
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    posted a message on Unit attack Prioraty

    ok , so im assuming 1 , is last priority^ so anything abouve 1 will get attacked first^

    thanks

    Posted in: Data
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    posted a message on Unit attack Prioraty

    ok so basicly

    i have a Turret ( Anty air ) , that shoots down Astroids for cash ,

    but when the enemys come , they dont attack them they keep killing them freaking astroids . is there a way to make it so Astroids are last prioraty to attack?

    Posted in: Data
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    posted a message on Tower Wars?

    I have a UNIQUE tower war map up on B-net US , check it out!!!

    ASTRO WARS!!

    Posted in: Map Suggestions/Requests
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    posted a message on creep+units

    hey ,

    i have a creep tower in my map that spawns creep , and when u walk on it it does DOT ( damg over time )

    now it works PERFECTLY for all units excep zerg units , when they walk on the creep they slow down?

    my ling has a speed of 5 , and it gets a -4.95 , i have no idea why , i never touched the speed.

    Posted in: Data
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    posted a message on Astro wars!!!

    vid comming soon!

    Posted in: Map Feedback
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    posted a message on Any one wana do a review?

    looking to have a review done on my map.

    i just released it on B-net , its a tug of war / tower D style game

    Astro wars 0.79Beta ( check it out on US )

    Spawn Units with special abilities to pas the enemy Defence. Obviously build Towers to defend againts enemy Units

    -9 unit type

    -12 tower type

    and a unique game play :)

    Posted in: General Chat
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    posted a message on Astro wars!!!

    Im releasing my Map Astro wars ,

    i would love feed back on the map . its a unique type of tower D/tug of war

    guaranty u havent played a game like this on SC2!!!

    Check it out on US gate way. : Astro wars

    pls leave feed back at : Astro Wars

    thanx again :)

    -

    GAME: 2v2

    So 2v2 game play , make units to send them to Enemy base ( each units has its special abilities from , Mind Control , slow , Diactivate towers , Transport ( pics up unit on path then flys to enemy base ) , speed units , Spawn unit ( spawns units on the go ) ect....

    Make towers to stop the Enemy or for special boost , or simply cut arround the Enemy AA ( change flight path of air units , make a gate for your units to move faster through ur maze ect.. )

    Use Spawning strats to get past enemytowers ( release the shiled , then release Faster untis with lower HP , shiled protect your mass of lower HP units ) enemy over flowing you make a Mind control Unit to reduce wave size and to help counter .

    -10 unique units

    -12 towers

    - Use the 2 tech trees ( units + towers ) to research diffrent units/towers deppending your strat

    Make units , make a Maze , and kill Astroids for cash $$$$ ,

    and dont forget to have fun :)

    Posted in: Map Feedback
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    posted a message on terain texture , help

    im trying to make a map with , grass ,sand, ect..... ( diffrent zone)

    when i go to put texture first time it worked, now i cant<sub> it doesnt change.. wtf? </sub>

    cant turn grass into sand any more. any ideas why? i evan tryed remaking the map. still bugs.

    Posted in: Artist Tavern
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    posted a message on Data Editor Organization

    first question:

    when u duplicate a unit , only duplicate what u plan on Editing

    exp: if u plan on changing a weapon , then make sure you duplicate the weapon

    once you duplicate an Object it gona have the word *copy*copy 1 * copy 2* ect... in it. does COPY are the once u need to Change or edit ( the other are usless )

    you should always copy the models,actors unless you plan on using custom actors or models.

    Second Question:

    i just add the letter A as a prefix for EVERY unit/abilities/behaviour/ ...ect...

    third question:

    dont thing u can have foldure for diffrent things int he data editor . just ad a prefix , type it in the search bar and you will find it

    Forth Question:

    all about Tutorials and patients. youtube = SC2 tutorial

    Posted in: Data
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    posted a message on Importing Images

    hey every one

    i made the pic , but how do i IMPORT it into the SC2 editor? ( for a loading screen )

    Posted in: Artist Tavern
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    posted a message on Colonial Line Wars review - the tug'o'war we've been waiting for

    dunno if ti goes in the post

    but have u guys tryed COL wars SL!!!?? very very fun to play with friends , more then the original. BUT!!!!! it has a shit loads of bugs , like the THOR that attacs ground as a prioraty insted of AIR! , lol . but much better .

    Posted in: Map Review
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    posted a message on Question about requirements.

    Hey,

    ok so im working on a set of REQ right now ,

    the way i have it set up is that : you need to have a building completly BUILT befor you can build the next Tier . easy enought.

    now what i want to do is :

    have it so you need to Click a button and pay XX to allow building it. essentially the presing the button becomes the required action for alowing a player to build a structure.

    how do i set that up to a button?

    Posted in: Data
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    posted a message on Build on creep behaviour

    awsome i see that now

    i just duplicated the Hatchery Footprints ( both of them ) made them the size i want and BOOM! :D:D:D

    thanx for the help .

    Posted in: Data
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    posted a message on Build on creep behaviour

    @Segento: Go

    tryed , did not work :( only other thing i can think of is maybe having a trigger that allows it . :S

    edit: oh yeah maybe the hachery. ill try that too , let me know if u get resaults

    Posted in: Data
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