It was surprisingly easy. The only thing I'm missing now is cosmetic things like the cloak shimmer and players being able to select one of the stealth units. Still exploring the selection mechanisms to see if I can remove that while keeping the mouse-over highlight. I cant believe I didn't have advanced options on before /boggle.
[eidt] maybe the selection thing is more important then I initially assumed, it seems drag box auto-highlights units under it - including enemy units.
Also @ Hellyah
Thats even better! I'll give it a shot.
The point being that units which are stealthed are not immune to being attacked but can still sneak around. The player just has to notice them and manually chase/attack them. My implementation thusfar is nothing close to perfect, but its getting there.
I appreciate the help! I had looked at the actors properties but didnt have advanced options enabled and missed all this important jazz.
I'm trying to implement a stealth mechanic that doesn't involve attack immunity by removing shadows, adding the mime attribute, and setting the units to be transparent. Unfortunately if the player has Health Bars always shown the units position is painfully obvious! I've about given up on how to accomplish this... =(
Is it possible to disable this capability (health bars)? (including the alternate -ALT- method) I'm very open to workarounds, even non-perfect ones!
Also on the same topic, anyone know how the shimmer effect of cloaked units is applied outside of adding the cloaked attribute? Is it possible to apply that to non-cloaked units? I'm still investigating this myself.
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@Vitkar: Go
It was surprisingly easy. The only thing I'm missing now is cosmetic things like the cloak shimmer and players being able to select one of the stealth units. Still exploring the selection mechanisms to see if I can remove that while keeping the mouse-over highlight. I cant believe I didn't have advanced options on before /boggle.
[eidt] maybe the selection thing is more important then I initially assumed, it seems drag box auto-highlights units under it - including enemy units.
Also @ Hellyah Thats even better! I'll give it a shot.
0
@Vitkar: Go
The point being that units which are stealthed are not immune to being attacked but can still sneak around. The player just has to notice them and manually chase/attack them. My implementation thusfar is nothing close to perfect, but its getting there.
I appreciate the help! I had looked at the actors properties but didnt have advanced options enabled and missed all this important jazz.
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fucking heroic <3
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Hey,
I'm trying to implement a stealth mechanic that doesn't involve attack immunity by removing shadows, adding the mime attribute, and setting the units to be transparent. Unfortunately if the player has Health Bars always shown the units position is painfully obvious! I've about given up on how to accomplish this... =(
Is it possible to disable this capability (health bars)? (including the alternate -ALT- method) I'm very open to workarounds, even non-perfect ones!
Also on the same topic, anyone know how the shimmer effect of cloaked units is applied outside of adding the cloaked attribute? Is it possible to apply that to non-cloaked units? I'm still investigating this myself.